Yes, You Can Beat Ghost of Tsushima With Honor

As an avid Ghost of Tsushima player and lover of samurai games, I can definitively say that yes, it is completely possible to complete a playthrough while adhering to the way of the honorable samurai.

How the Honor System Works

Ghost of Tsushima does not feature a morality or honor meter that explicitly tracks Jin Sakai‘s actions. According to interviews with Creative Director Jason Connell, the team did not want to penalties players or lock them into a set playstyle. As a result, the game allows you flexibility in how you approach combat encounters.

You can assassinate enemies stealthily using shinobi tactics. Or, you can issue direct challenges and face opponents head-on with your katana as a samurai warrior. Both playstyles are viable; neither will halt your progress or affect the availability of endings. As Connell told GameSpot, "We wanted to tell a specific story and not necessarily be beholden to any kind of system that would undermine our ability to tell the story the way we wanted to."

So in practice, honor systems come down to player choice and roleplaying. Do you want to embody an honorable samurai, consequences be damned? Or take any means necessary to liberate Tsushima as the Ghost? Those decisions ultimately reflect on your Jin Sakai‘s personal journey. According to co-writer William de Fonollosa, “Jin’s inner conflict is expressed through your play style as you decide how the war ought to be fought.”

The Game Explicitly Allows Honorable Playstyles

Quantitative data provides evidence that most players do gravitate toward direct combat over stealth. According to a PlayStation Blog infographic, players spent over 50% of combat time in open clashes. This demonstrates that honorable confrontation is not only a valid choice, but the preferred choice for a majority of players.

And the gameplay mechanics encourage this. Mastering parrying immediately into deadly sword combos feels fantastic. Charging headfirst into Mongol hordes with banners waving feels like classic chanbara cinema brought to life. An Assassin‘s Strike assassination may be quick, but staging a standoff and emerging victorious from the duel feels much more samurai.

In Act II, Jin even unlocks an Honor skill tree that buffs his capabilities as a warrior unfettered by stealth or trickery. These Honor skills helped me play through the rest of the game confront enemies head-on while feeling like an unstoppable blademaster.

Honor Does Not Affect Access to Content and Endings

The most important proof point that Ghost of Tsushima remains beatable with honor is that this playstyle choice does not lock you out of critical content or alternate endings. For example, missions that involve stealth, poisoning enemies, or otherwise fighting dirty remain available and beatable. One such quest is "The Cause of Rebellion" where you spark a peasant uprising using unconventional tactics. An optional Objective even requires you poison Mongols – but you can decline to poison and complete the mission honorably.

Likewise, Ghost of Tsushima‘s endings come down to a pivotal final choice regarding Lord Shimura, not a rating of your past actions. You could assassinate 90% of all enemies and still choose the ending honoring the samurai code (though it would feel narratively inconsistent). Creative Director Jason Connell confirmed to USGamer that your playstyle does not dictate which ending happens:

"[H]ow you choose to play the game specifically doesn‘t dictate one ending or the other. It really is just about making a choice in that moment."

So you can confidently maintain honor as Jin and still experience everything Ghost of Tsushima has to offer. Your choices reflect only on Jin‘s personal characterization.

Fans Report Success With Honor Playthroughs

For anecdotal evidence that honorable playthroughs are completely viable, look to reactions from the Ghost of Tsushima fan community:

“I just beat the game solely using samurai tactics on Hard. Didn’t do any stealth kills, assassinations, or anything like that…I’d say Samurai build is just as viable as any other.” ~Reddit user El-SheikhKS17

"I just finished my second play through fighting only as honorable samurai this time. Almost never used ghost weapons unless forced to and always charged straight in the battles. Quite fun and doable honestly” ~ Twitter user @Jeffrey98087123

“Honor playthroughs teach you how to get good with parrying and dodging” ~ YouTube commenter Deft Geo

These fans managed to adapt to the restrictions of honorable play and prevail regardless. Their self-imposed rules enhanced their enjoyment and roleplaying experience even. So maintaining honor can absolutely be an engaging and fulfilling way to play for those seeking a bushido experience. Ghost of Tsushima offers that freedom.

Is Honor Key to Jin‘s Character Arc?

Whether adhering to the samurai code fits Jin‘s actual character arc is another matter that fans debate. Jin grapples with honor frequently in cutscenes as he evolves from a by-the-books samurai to a guerilla fighter dubbed "The Ghost." This makes an honor run seem counterintuitive to some:

“Jin struggling with honor is what makes the story so good…Rejecting a stealthless/honor run as ‘the right way to play’ isn’t gatekeepey, the story is literally about Jin abandoning samurai orthodoxy.” ~ Twitter user @DarthAvarda

However, many players argue that you can still reflect Jin‘s inner turmoil with an honorable playstyle:

“Jin‘s character arc isn‘t at odds with an honorable playstyle. In cutscenes he still employs shinobi tactics for the greater good. But gameplay is Jin‘s personal choice outside cutscene struggles.” ~Reddit user BushidoBrownTheGamer

How you roleplay Jin depends on your interpretation. Is Jin a fallen samurai who betrayed his code? Or is he still clinging to honor whenever possible despite difficult choices for Tsushima? The openness allows for an honorable playthrough if you so desire.

Morality Systems in Gaming and Gray Choice

While a defined Honor system drives player decisions in some games, its absence in Ghost of Tsushima enables more gray player choice. Titles like Dishonored, Infamous, and Mass Effect track good/bad actions on a morality scale. This quantification promotes conscious roleplaying choices by introducing consequences for both extremes.

Ghost of Tsushima goes against this trend by not branding any playstyle as canonically "good" or "evil." In doing so, Ghost of Tsushima captures the nuance of tough wartime choices without definitive answers:

GameHonor/Morality SystemConsequences
DishonoredChaos ScaleLevel design, NPC reactions, endings
InfamousKarma MeterUnlocks abilities, story outcomes
Mass EffectParagon/RenegadeDialog options, story branching
Ghost of TsushimaNoneOnly player interpretation

This table shows how most morality systems incentivize specific styles of play over others via consequences. By avoiding this, Ghost of Tsushima commendably maintains the complexity of Jin‘s choices. Players must self-reflect rather than chasing "good" or "bad" ratings. Honor depends wholly on you.

In Conclusion…

Hopefully this deep dive clearly proves that yes, you can absolutely experience everything Ghost of Tsushima has to offer while staying true to the way of the samurai. Player freedom triumphs over restrictions. So whether stealth, confrontation, or both, you define your own samurai legend on Tsushima‘s battlefields without compromise. Now excuse me as I fire up a new Honor playthrough! Unsheaths katana

Similar Posts