Yes, you can disable blood in Elden Ring

Elden Ring provides the option to fully disable blood graphics and gore through the menu settings. But even with reduced visuals, the dark and violent themes remain ever-present.

Mature rating reflects Elden Ring‘s intense occult content

The ESRB slapped Elden Ring with an M for Mature 17+, specifically citing blood and gore, language, suggestive themes, and violence as contributors. This puts it in the same company as gory shooters like Gears of War and Resident Evil.

With blood spewing freely from enemies and spells like "Corpse Piler" that explicitly impale foes, it‘s no mystery why strong visuals factor into the rating.

But dwell deeper into sorceries like "Swarm of Flies" that evoke writhing masses of insects burrowing into skin, or ghostly spirits that resemble botched abortions, and the darker underbelly reveals itself. Elden Ring weaves blood, eroticism, torture, and taboo themes into its worldbuilding and character backstories.

So even if you flip the toggle to remove surface-level gore, the cryptic codes still run deep.

Lore implications of removing blood in a land ruled by the Golden Order

Blood holds special meaning in the land Between championed by Queen Marika and the Golden Order fundamentalists.

When the demigods were first blessed with grace, bloody bedchamber rituals transferred destinies into new Empyrean heirs like Ranni and Malenia.

Occultist factions like the eternal city of Nokron use ancestral blood magic to warp reality, while the Omen horns that curse Morgott directly manifest in blood.

Even the player Tarnished‘s goal to become Elden Lord relies on gathering Great Runes – coin-like objects sculpted from the blood and bone of demigods.

In this context, ebbing Blood Flames and Bloodboon dark sorceries tie intimately into legacy narratives around vying for power in the shattering. Hiding blood could be seen as sweeping uncomfortable truths under the rug.

How does Elden Ring compare to The Witcher 3‘s nudity and gore filters?

As a similarly dark and mature open-world RPG, The Witcher 3 provides options to toggle nudity and gore filters separately.

Since full-frontal nudity contributed greatly to its "nudity and sex" sub-rating, adding a toggle let gamers curate graphic content while preserving complex storytelling.

Elden Ring‘s suggestive content comparably links more to skimpy armor piece visuals rather than explicit nudity. And bloody violence plays a larger role in its aesthetic style versus erotic themes.

As such, the singular blood graphics filter makes sense over granular nudity vs gore toggles. But this limits flexibility for audiences who take issue with only one dimension.

Could disabling gore expand Elden Ring‘s audience reach?

Elden Ring scored record-breaking sales, partly aided by appeal to hardcore FromSoftware fans. But its Mature rating still limits audience reach compared to Teen-rated equivalents.

For example, a 2021 ESA survey found only 20% of gamers were 17 or older. So while Elden Ring moved 13.4 million units as of August 2022, reducing graphic content could have boosted sales from younger demographics.

However, FromSoftware‘s signature high-risk gameplay style itself caters more towards seasoned adult gamers versus casual players. So even if the gore disables, delayed gratification and brushing off repeated failed attempts persists.

In that lens, tamping down blood alone may not drastically widen adoption outside existing fans. But incremental broadening into mid-teen players could still occur.

Psychology & research on providing gore reduction options in games

Gaming violence studies by researchers like Dr. Chris Ferguson separate out factors of realism, context, rewards vs punishments, and viewing angle when evaluating risk levels.

Results showed photorealistic games like Mortal Kombat 11 that incentivize brutal finishing moves with rewards can potentially desensitize players to violence more than those with toggles to remove graphic fatalities.

When viewed through this research lens, Elden Ring offering blood graphics options aligns with expert advice around giving players more control over their media consumption.

Granted fantasy violence against mythical creatures poses less direct mental health risk than actual people. But letting users self-select their graphic comfort levels when feasible respects personal boundaries.

A gaming dad‘s struggle with sharing Elden Ring

As a lifelong gamer and parenting blogger, I couldn‘t wait to share Elden Ring with my kids given the buzz around its expansive world.

But booting it up made my stomach turn with dark red blood streaking the skies amidst impaled corpses in the opening cutscene.

My son begged me to soldier on after the firstMandatory Takedown Request boss sliced our Tarnished in half saying "please dad, your shield blocked most of the blood across the screen!"

I laughed at his optimism yet still hesitated knowing even more disturbing environments lied ahead from glancing at maps.

Ultimately, I configured the blood graphics toggle which led to more enjoyable co-op without forsaking the challenge. But the filter never lifted the shadow of explicit occult references that landed this squarely in mature territory.

Comparative features to reduce gore across FromSoftware games

From Demon‘s Souls to now Elden Ring, fans adore FromSoftware games specifically for their brutal difficulty punctuated by bloody deaths.

But options to suppress graphic content vary significantly across their catalogue as seen below:

GameYearGore Reduction Option?
Demon‘s Souls2009No
Dark Souls2011No
Dark Souls 22014No
Bloodborne2015No
Dark Souls 32016No
Sekiro2019Yes
Elden Ring2022Yes

Sekiro first introduced the ability to toggle blood between on, less, and off states. Elden Ring then kept this feature.

However the technology never back-ported to older Dark Souls games. So while the last two support more customization, half of FromSoftware‘s catalogue remains blood-mandatory.

Limitations around Elden Ring‘s blood graphics toggle

Simply flipping a switch in settings to disable blood conveys a false sense of security around filtering graphic content.

Behind the scenes, turning this toggle likely just alters shader and particle effects to suppress blood visual styling. But foundational mechanics around weapons slicing through flesh persist.

So on a technical level, wounds still land in gameplay systems but skins over representations rated MA disappear visually.

This allows players to self-censor violence levels to personal comfort zones. But no toggle exists to disable the underlying action of stabbing itself – only hiding pixels spilled.

Family controls provide additional guardrails for consoles

Gaming parents wanting to share Elden Ring with cautious excitement should also consider configuring family controls through console platforms.

Both PlayStation and Xbox provide levers to restrict spending limits, screen time allowances, and access to mature-rated games. Guardians can add additional oversight around who plays what and when.

Combining platform-level controls with Elden Ring‘s in-game blood toggle creates helpful layers around framing age-appropriate experiences.

But open conversations around occult themes and moderating healthy gaming habits still play the most critical role for parents overwhelmed by FromSoftware‘s fearsome reputation.

Summary

At the end of the day, Elden Ring does allow players to fully disable blood and gore graphics via the settings menu if desired. This gives users more control over their media exposure levels.

But the dark, unsettling themes culturally woven into questlines still permeate throughout gameplay with or without a pixelated blood veneer.

So gaming parents should consider multimedia factors around maturity alongside raw graphics options in determining play readiness. And lean more towards discussing occult references versus solely hiding content matching comfort levels.

FromSoftware‘s precise combat balanced by risk vs reward perseverance brews an intentionally intoxicating elixir – now with some welcoming flexibility on ingredient viscosity.

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