Can you mod Cyberpunk 2077 on Xbox One?

No, Cyberpunk 2077 does not officially support any kind of modding or customization on Xbox One consoles. Only the PC version allows installing mods that can overhaul the visuals, gameplay systems, characters, weapons, world, and various other aspects of the game.

Fundamental Challenges of Console Modding

Modding on consoles like the Xbox One faces restrictions at both a technical and policy level that limit what is possible compared to open platforms like PC.

At a technical level, consoles are closed hardware and software ecosystems that do not allow the same degree of access and manipulation that computers have. Games and apps go through an extensive certification process before they can release on consoles. This process verifies things like security, technical reliability and compliance with platform policies.

By design, consoles also restrict user access to critical system files and settings to prevent piracy, cheating and protect things like multiplayer integrity. PCs have no such limitations, allowing users administrative rights to their systems.

At a policy level, Microsoft and Sony have restrictions in place explicitly prohibiting things like executing unsigned code or reverse engineering games and apps. So users can‘t legally tamper with software on consoles without violating terms of service.

These constraints handcuff what players can do with console games like Cyberpunk 2077 compared to PC. Installing unofficial mods requires the kind of deep access to game files and critical systems that console platforms actively work to block.

Xbox One Mod Support

The Xbox One does allow a handful of games like Skyrim, Fallout 4 and Cities Skylines to support mods through official channels. But this requires considerable initiative from developers to build custom mod frameworks that interface cleanly with the console OS and gaming services.

However, the scope of modification is still quite limited compared to PC. Things like importing custom assets or enabling script extensibility are typically restricted. Console mods usually involve tweaking existing gameplay variables or applying basic config changes rather than fundamentally altering how the game works under the hood.

Popular Cyberpunk 2077 Mods on PC

To showcase everything Xbox One owners are missing out on, here is a sample of some popular mods available on PC:

  • Visual Improvements – Textures, lighting, shaders, post-processing injectors that significantly boost graphical fidelity beyond Ultra settings
  • Gameplay Overhauls – Alters gunplay balance, driving physics, unlock progression systems, crafting recipes, economy
  • Cybernetics – Adds dozens of new mechanical body augmentations like arms, legs, spine replacements
  • Character Customization – New hairstyles, makeup, piercings, tattoos, skin textures, face presets
  • Texture Packs – Performance friendly options to upscale, optimize and enhance environment textures
  • Audio – High quality sound effect replacers, ambient music extensions, radio song addons
  • Level/Quest Editors – Create or alter current quests and narratives, design custom interiors
  • Animation – Import motion captured or keyframed animations for player abilities, NPC interactions etc.
  • Clothing/Appearance – Outfits and clothing from movies, games, anime etc with physics, skins, meshes
  • NPCs – Alter behaviors, visuals, spawn points, driving skills, loadouts etc.
  • Vehicles – Import 3D models of real world vehicles into the game, tweak performance
  • Quality of Life – UI tweaks, keybinding options, asset streaming adjustments, bug fixes
  • Adult – Unsurprisingly, an entire section dedicated to adult content involving nudity, animations etc.

This vast repertoire of modifications lets PC players tailor almost every aspect of Night City to their preferences. From minor visual touch ups to transforming core mechanics – the modding potential is limitless.

Likelihood of Official Xbox Modding Support

There is a chance that CD Projekt Red could add official mod support to the Xbox One version of Cyberpunk 2077, given the following factors:

  • Existing framework called REDmodalready built to interface with mods on PC version
  • Developer familiarity working with Microsoft‘s infrastructure through existing Xbox One moddable games
  • Large portion of sales from console owners hungry for additional content
  • Scope for monetizing high quality cosmetic mods as microtransactions

However, the path to make this happen is challenging from a technical and policy compliance standpoint. CD Projekt Red would need to collaborate closely with Microsoft while potentially rearchitecting parts of the game to play nicely in a restricted environment.

They would also need to fund ongoing support and tools for creators while setting up appropriate frameworks to curate console mods. Given that the game has already been out 2+ years on Xbox without mods, this seems like an unlikely outcome unless Microsoft themselves step in to accelerate the process.

Comparision to Other Consoles

The mod scenario is much the same on PlayStation 4 & 5 as Xbox when it comes to Cyberpunk 2077. Neither platform allows any kind of officially supported modding yet. Players are limited to experiencing the base game as released by the developer without customization.

The Nintendo Switch version is extremely locked down as well as per standard Nintendo policy across all their games. Modding is primarily restricted to emulated platforms on PC running older Nintendo games.

So in summary, those looking for the deepest modding potential with Cyberpunk 2077 should look to playing the game on a modern Windows PC.

Game Prices Across Platforms

Here is a comparison of Cyberpunk 2077 prices for Xbox vs PlayStation vs PC:

PlatformBase Price
Xbox One$29.99
Xbox Series X$39.99
PS4$29.99
PS5$39.99
PC (Steam)$29.99
PC (GOG)$59.99

GOG is a platform controlled by publisher CD Projekt Red. As we can see, PC offers the most affordable entry point especially when major sales subtract upto 80% off. However consoles are still very reasonably priced given the scale of world and content.

Platform Hardware Capabilities

This table provides a high level overview of technical capabilities of Xbox vs PlayStation that influence aspects like visuals, loading times and game performance:

PlatformCPUGPU Compute PowerRAMStorage MediumMax ResolutionFrame Rates
Xbox One8 Core Jaguar 1.75 GHz1.4 TFLOPS8 GB DDR3HDD 5400 RPM1080p30 FPS Target
Xbox Series X8 Core Zen 2 3.8GHz12 TFLOPS16 GB GDDR6SSD4K60 FPS Target
PS48 Core Jaguar 1.6 GHz1.84 TFLOPS8 GB GDDR5HDD 5400 RPM1080p30 FPS Target
PS58 Core Zen 2 3.5GHz10 TFLOPS16 GB GDDR6Custom SSD4K60 FPS Target

As we can see, last generation Xbox One and PS4 consoles did not have hardware suited for advanced visuals, physics and AI needed to enable ambitions mods commonly seen on PC. Series X and PS5 improve the scenario, but are still limited by the walled gardens of a closed console ecosystem.

Community Reception

There has been considerable demand expressed both on gaming forums and Reddit for expanded mod support in Cyberpunk 2077:

"Console mods would quite literally BREATHE an entire new level of life into an already fantastic game" [7.2k Upvotes]

"I know its probably never going to happen but just think how cool it would be to have even basic mods on console" [965 Upvotes]

"I would happily take just 5% of the mods available on PC to expand replay value" [2.1k Upvotes]

While many understand the limitations involved, there is great enthusiasm at the prospect of extra content and customizability. Given a large chunk of sales are on consoles, it aligns with business incentives to invest in improving longevity and engagement of the console playerbase.

Developer Incentives

CD Projekt Red has compelling motivations to consider expanding Cyberpunk mod support:

  • Opportunity to reengage lapsed players from launch controversies
  • Source of ongoing revenue by taking commissions on paid cosmetic mods
  • Improved reputation and goodwill after lackluster early reception
  • Way to paper over weaknesses in original design by leveraging user generated creativity
  • Chance to build deeper community engagement and turn game into an long term ecosystem

However these are not easy problems from an engineering perspective compounded by bureaucratic platform gatekeepers. We may not see material movement on this front unless Microsoft flexes its will and resources to push the concept forward.

Closing Thoughts

In closing, Xbox One owners are currently out of luck if they wish to customize and modify Cyberpunk 2077 like their PC counterparts. Consoles face policy, technical and cultural hurdles that restrict the kind of tinkering easily possible on open platforms.

While bringing mods to consoles has massive player upside, the road there is filled with challenges that make it an uncertain bet for Cyberpunk 2077 in its lifetime. For unbridled mod potential, PC remains the only viable option for the foreseeable future.

Similar Posts