Yes, you can now sell in invite only sessions in GTA Online

Rockstar‘s Criminal Enterprises update in July 2022 was a game changer – allowing players to safely conduct all business activities in invite only sessions. This guide will breakdown exactly what lucrative money making opportunities you can leverage in private lobbies.

Overview of Selling in Invite Only Sessions

The key question many GTA Online players have been asking is:

Can you now sell business cargo, run supply missions and conduct essential business activities in invite only sessions?

The answer is yes!

With the Criminal Enterprises DLC, Rockstar enabled business battles, cargo sell missions, supply runs and all essential operating activities to take place in invite only lobbies. This shields solo players and grinders from griefers and random attacks that previously disrupted profitable sale missions in public sessions.

The game-changing benefit is massive – with the high risk of failing sell missions greatly reduced, GTA businesses become incredibly more lucrative. Players have reported over 50% larger average profits across their enterprise empires when safely selling in invite only lobbies.

Businesses You Can Manage Fully in Private Sessions

Based on extensive community testing, the following money making enterprises can now be operated start-to-finish in invite only sessions:

  • Special Cargo Warehouses
  • Biker Businesses: Counterfeit Cash Factory, Weed Farm, etc
  • Bunker Weapon Production and Gunrunning Sales
  • Import/Export Vehicle Cargo
  • Air Freight Cargo and Hangar Business
  • Nightclub Warehouse Goods Accrual and Sales
  • Auto Shop Contracts and Exotic Export Requests

This covers all the essential money-makers available to solo players and CEOs. You can safely build up supply stock, purchase upgrades and equipment, initiate source/sell missions and complete deliveries with zero interference from random players.

Business Activities Still Requiring Public Lobbies

While most activities are now invite only, there are still a few limitations:

  • Original Heists – Prep can be private, Finale requires public session
  • Doomsday Heists – Same public requirement for finales
  • Diamond Casino Heist – Public lobby needed to initiate finale

So if you‘re running heists, be ready to handle or avoid random players during the demanding finale missions.

Most Profitable Solo Businesses in Private Sessions

Now that we‘ve answered the key question around selling cargo securely, let‘s analyze the earning potential of operating different money making ventures fully in invite only lobbies:

Special Cargo Warehouses

CEO Special Cargo sourced via buying/stealing crates and selling them remains one of the top solo money makers in GTA Online.

A full Large Warehouse holding 111 crates sells to Los Santos buyers for $2.2 million. With plenty of missions paying RP too, Special Cargo is tremendously profitable and low risk thanks to private lobbies.

I strongly advise purchasing multiple small warehouses across the city to avoid cooldowns and maximize earning rate. Special Cargo sells very fast in packed public sessions due to the rare goods you source.

Import/Export Vehicle Business

One of my personal favorite solo activities – the Vehicle Warehouse lets you source high end sports cars and luxury vehicles to complete lucrative export orders from serious collectors.

Sourcing car retrieval missions and vehicle sell deliveries can now all be completed safely away from griefers.

The benchmark for serious I/E businessmen is completing the 32 car method – filling your warehouse with 10 standard range, 10 mid range and 12 top range vehicles to only get Top Range sourcing missions paying $80k commission.

In invite only sessions, expect to pocket $240k+ per hour exporting exotic supercars without damage or player disruption!

Gunrunning Bunker

Operating a Weapon Production business from your bunker base allows fantastic profits both from manufacturing and selling contraband arms.

A full stock of weapons sells to underworld contacts for $1.05 million. The increased safety of private lobbies prevents attempted raids from rival biker gangs and Merryweather mercenaries.

I fully upgrade my bunkers with the Equipment and Staff upgrade options to maximize passive production speed and additional capacity when away from GTA Online.

As a skilled arms dealer, over $700k in profit per hour is very achievable.

Comparative Business Solo Profit Table – Public vs Invite Only Sessions

BusinessMax Sell Profit – PublicMax Sell Profit – Invite Only% Profit Increase
Special Cargo 111 Crates$1.6 million$2.2 million+38%
Import/Export 32 Cars$240k per hour$300k per hour+25%
Bunker Full Stock$900k$1.05 million+16%

Expert Analysis: Why Rockstar Allowed Selling in Private Lobbies

As an avid gamer and content creator, I have some unique perspective into why Rockstar made this game-changing decision:

  1. Player feedback – For years the community has protested losing sell mission rewards to griefers.
  2. Increasing monetization from frustrated players – Poor experiences led many to buy Shark Cards instead of wasting time grinding cargo.
  3. Leveling the playing field against modders and God mode cheaters.
  4. Encouraging more business play – Operating enterprises is tremendously enhanced without malicious attacks.

Ultimately this shows Rockstar does listen to fans, especially when commercial factors align. Solo players and grinders should rejoice with security to safely earn millions!

I‘m active in the friendly r/GTAMoney community if you have any other questions! Happy to help fellow solo CEOs maximize profits.

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