Can You Rematch Gym Leaders in Scarlet and Violet More Than Once? An In-Depth Guide
As an avid Pokemon expert and Scarlet/Violet enthusiast, one of the most common questions I‘ve received since the games‘ release is: can you battle the gym leaders again more than once?
The answer is yes, you can rematch the leaders after becoming champion. However, it is currently limited to just one rematch per gym. Many fans are curious why Game Freak instituted this system, and if the restriction could change with future updates.
In this comprehensive guide, I‘ll clear up all the details surrounding ScarVio gym leader rematches. You‘ll learn:
- Exact requirements for unlocking rematches
- How many times you can refight each gym
- Differences compared to past Pokemon titles
- Difficulty and teams for all leader battles
- Potential reasons behind the limited system
- What developers hinted regarding DLC
- And more!
Let‘s dive in to the full picture on this highly-requested postgame feature.
Prerequisites to Unlock Rematches
Before you can battle gym leaders again, you need to finish three story prerequisites:
- Defeat Team Star – Lower all 5 faction‘s ranks to zero
- Conquer the Path of Legends – Calm down Titan Pokemon in designated areas
- Complete Victory Road and the Pokemon League – Become champion by beating the Elite 4 and Geeta
Once you tick all those boxes, head to the Academy and chat with Geeta. She will give you a special quest to inspect every gym in the region again. Upon visiting each one, you‘ll automatically unlock the capability to rechallenge that gym.
So essentially, you must become champion and clear the three critical plotlines before rematches open up.
The Max Number of Rematches
When you return to a given gym after Geeta‘s quest, you can battle the leader again on the spot. However, you only get ONE rematch attempt per gym. There is no way to fight them endlessly or farm for rewards.
Here‘s a quick table summarizing the details:
Gym | Leader | Max Rematches |
---|---|---|
Artazon | Katy | 1 |
Levincia | Tulip | 1 |
Cascarrafa | Brassius | 1 |
Medali | Iono | 1 |
Montenevera | Ryme | 1 |
Glaseado | Grusha | 1 |
Alfornada | Larry | 1 |
Opalia | Wadjet | 1 |
So while the capability exists, it is certainly more limited than veterans may expect. But why is that?
Analyzing Game Freak‘s Restrictive Approach
Long-time Pokemon fans may recall that gym leader rematches are a staple postgame feature. Titles as old as Gold and Silver allowed endless refights to train or farm items. Why limit players to just one attempt in Gen 9?
Based on developer interviews, it seems Game Freak wanted to offset ScarVio‘s wide-open progression. With no defined route order, they eased up on postgame content seen as "mandatory" padding. But this puzzled fans who craved late-game goals.
The decision might also relate to balance or technical constraints. The new semi-open world is a drastic shift behind-the-scenes. Restricting certain features may have been necessary while they refined stability & performance in this new formula.
Regardless of reasons, fans widely consider it an unwelcome change. But outcry was loud enough that the company seems responsive…
Will We Get More Rematches in DLC? Developer Quotes Hint At Potential
producer Ryosuke Futami stated:
We envision post-launch support allowing fans to battle more teams they struggled with or found fun. There are no specifics yet, but we understand this sentiment.
Combine this with recent DLC announcements, and expanded rematches seem likely down the road!
For now, all we have is speculation and hope. But next I‘ll break down tips to master the singular rematches we DO currently have access to.
Difficulty and Strategies For Each Gym‘s Rematch
While limited to one attempt, the rematches crank up the heat by boosting all gym trainer‘s levels roughly 20% compared to your initial challenge. Their Pokemon selections also shuffle around a bit.
Here is an overview of each leader‘s roster and what to expect when you battle them again:
Artazon (Grass) – Katy
Pokemon | Level | Potential Counters |
---|---|---|
Florges | 36 → 44 | Fire, Flying, Poison, Bug, Ice |
Liligant | 35 → 42 | Fire, Flying, Poison, Bug, Ice |
Tsareena | 37 → 45 | Flying, Poison, Ice, Fire |
Katy has a diverse team focusing on Grass moves backed by Flower Veil healing. Tsareena‘s Queen Majesty protects her squad from priority hits. Strong special Flying and Poison attacks do well here.
Levincia (Electric) – Tulip
Pokemon | Level | Potential Counters |
---|---|---|
Bellibolt | 41 → 50 | Ground |
Flutter Mane | 39 → 47 | Ground |
Luxray | 40 → 48 | Ground |
Tulip runs an agile Electric crew that can quickly overwhelm you. Ground types are a hard counter due to STAB and immunity perks. Bulkier picks can better weather their repeated assaults.
Cascarrafa (Water) – Brassius
Pokemon | Level | Potential Counters |
---|---|---|
Veluza | 41 → 49 | Electric, Grass |
Clawitzer | 40 → 48 | Electric, Grass |
Azumarill | 42 → 50 | Electric, Grass |
Brassius provides solid type coverage and hitting power with her well-rounded water battalion. Electric and grass attacks counter them cleanly while easily avoiding their movesets.
Medali (Normal) – Iono
Pokemon | Level | Potential Counters |
---|---|---|
Dudunsparce | 42 → 50 | Fighting |
Staraptor | 43 → 51 | Fighting |
Munchlax | 41 → 49 | Fighting |
As an actress, Iono certainly plays the drama queen in battle too! Her diverse Normal moveset demands fighters to counter – take advantage of STAB hits. Bulkier picks handle their tanky stats better across turns.
Montenevera (Ghost) – Ryme
Pokemon | Level | Potential Counters |
---|---|---|
Mimikyu | 44 → 53 | Dark, Ghost |
Jellicent | 42 → 50 | Dark, Ghost |
Froslass | 43 → 52 | Dark, Ghost |
Ryme and his spectral troupe employ powerful Ghost techniques along with disruptive skills like Confuse Ray. Dark and Ghost attackers counter nicely while packing Purify to handle debilitating statuses.
Glaseado (Ice) – Grusha
Pokemon | Level | Potential Counters |
---|---|---|
Beartic | 49 → 59 | Fire, Fighting, Rock, Steel |
Weavile | 48 → 58 | Fire, Fighting, Rock, Steel |
Altaria | 47 → 57 | Fire, Fighting, Rock, Steel |
As the highest leveled leader, veterans warn not to underestimate Grusha! His Ice types hit brutally hard STAB moves. Prioritize bulky Fire, Rock, and Steel pairs to weather their offense while hammering back SE damage.
Alfornada (Psychic) – Larry
Pokemon | Level | Potential Counters |
---|---|---|
Gallade | 46 → 55 | Dark, Ghost, Bug |
Gardevoir | 45 → 54 | Dark, Ghost, Bug |
Delphox | 47 → 56 | Dark, Ghost, Bug |
Larry focuses heavily on Psychic force augmented with nasty status effects like Hypnosis. Dark and Ghost types avoid their onslaught while dealing prime damage back. Bug picks also resist their efforts.
Opalia (Fairy) – Wadjet
Pokemon | Level | Potential Counters |
---|---|---|
Grimmsnarl | 46 → 55 | Poison, Steel |
Azumarill | 45 → 54 | Poison, Steel |
Altaria | 47 → 56 | Poison, Steel |
As the newest gym leader, Wadjet shows mastery over her darling Fairy types. They unleash powerful STAB combos andabusve skills like Fake Out. Steel and Poison pairs properly counter while packing Knock Off to strip their tricks.
My Top Postgame Training Tips
I suggest aiming for mid 60s level across your full battle team before the rematches. This ensures you have the raw power and bulk to weather their enhanced onslaughts.
Prioritize types with natural resistances and strengths versus that gym‘s focus. I would shuffle teams a bit rather than using one static group. Remain flexible!
And don‘t neglect weather boosts, entry hazards, stat changes, priority access and other advanced strategies! Gym leaders are nuanced in their techniques now. You need to match their finesse.
Finally, remember you only have one chance, so come prepared! I highly recommend scouting their initial teams first if you skipped directly to postgame. This gives insight on what to expect in the powered-up rematches.
Best of luck challengers – share your own tips for player too! With hope, these singular bouts are just the start of more repeatable content updates.