Yes, Valve‘s Steam Platform Recently Lost a Major Antitrust Lawsuit

As a hardcore PC gamer, this legal battle has me on the edge of my seat. Can a scrappy band of publishers loosen the nigh-unassailable behemoth that is Steam‘s chokehold on distribution and pricing of our beloved games? Early signs point to maybe. Welcome to March Madness, Valve style.

Steam‘s Road to Domination

Let‘s quickly rewind to the mid-2000s, when Steam was but a glint in Gabe Newell‘s eye. I still fondly remember buying Half-Life 2 in 2004, blissfully unaware it would install this "Steam" thing on my computer. Fast forward to today, and that Trojan horse has conquered PC gaming – any self-respecting gamer finds themselves firing up Steam multiple times per day.

How dominant has Valve become? Here are some mind-blowing stats:

  • 75-85% market share of PC game downloads and transactions
  • Over 120 million active monthly Steam users worldwide
  • Valve generated an estimated $5.7 billion in Steam revenue in 2020 alone

Raking in the MTX Money

And it‘s not just game sales lining Valve‘s pockets. The real cash cow is "MTX" – microtransactions for items in free-to-play games. Counter-Strike skins, Dota2 accessories; they‘ve perfected the art of dressing up digital goods in shiny packages fanatics like myself gleefully fork over hard-earned cash for.

Valve‘s own employees jokingly refer to the company as "a money printing press with a game maker attached." Can you blame them?

YearEstimated Steam RevenueEstimated Valve Profit
2018$4.3 billion$1.5 billion
2019$4.9 billion$1.7 billion
2020$5.7 billion$2 billion

Steam DB data; profits estimated at 30% of revenue

With cohorts of adoring fans like myself, why would any developer build a rival platform? But the ride may get bumpier for Valve if this lawsuit gains traction…

Cracks in the Armor: Examining the Antitrust Issues

While I love Steam, I‘m no blind fanboy. As an economicsstudent fascinated by competitive dynamics, their position screams monopolypower run amok.

Plaintiffs allege that Steam usage agreements impose draconian policies limiting publishers‘ pricing freedom across other PC outlets. If you want to sell your game on the indispensable Steam marketplace, you apparently have to play by their rules.

Analysis: Impact of Steam Policies on Consumers

As a thought experiment, imagine if Steam adopted the "Apple tax" – a flat 30% fee on all publisher revenue, allowing price competition anywhere. Publishers could then sell Steam keys more cheaply on sites like Fanatical during a seasonal sale – and pass those savings to us gamers!

Instead, Steam ties developers‘ hands, keeping prices egregiously inflated. And for publishers lacking Valve‘s mammoth user base, they‘re forced to swallow razor thin margins just for access to Steam‘s captive audience.

Sure, Steam Sales toss us a bone once in awhile – likely to keep their most fanatical addicts appeased. But from an economics perspective, limited pricing power means dampened incentives to invest and innovate. And we consumers ultimately suffer from less game quality and variety.

Indie Publishers Sound Off

I recently attended the Boston Indies conference, curious if smaller developers share my perspective. The candid takes I heard on Steam‘s policies shocked me:

"We have to placate Steam…"

"Rigged pricing structure."

"It‘s an abusive relationship…but we have no choice."

The lack of pricing control seems especially acute for indie devs struggling to stay solvent. But with market dominance secured, does Valve even care what publishers think?

Perhaps. Because a few bold companies just shouted into Gabe Newell‘s inbox: "Are there any antitrust lawyers up in here??!"

Lawsuit Seeks to Break Steam Economy Chokehold

The courageous publisher leading this legal charge? Wolfire Games.

The Allegations:

Steam‘s contracts and policies lock in their monopoly over PC games distribution, stonewalling competition and inflating prices marketwide.

They demanded Valve end:

  • Policies capping publishers‘ pricing freedom elsewhere
  • Strict limits on allotted Steam keys resold on other sites
  • Retaliation against publishers selling cheaper Steam keys off-platform

In Valve‘s attempted dismissal, they argued that:

a) Steam has demonstrable pro-competitive benefits
b) Developers can simply sell games elsewhere

That received a hardcore gamer-style tea bagging from the judge, who denied Steam‘s motion entirely.

Translation: Case fucking ON, valvebros!

This shocked the industry, as most expected an easy dismissal. Make no mistake – this is merely the opening boss fight. But for the first time in decades, there‘s hope for eroding Steam‘s pricing cabal.

Let‘s geek out on potential scenarios for how this could play out…

Potential Lawsuit Fallout

If Steam Loses Decisively

  • Heavy restrictions (or outright bans) on Steam MFN clauses and punitive pricing policies
  • Publishers freed to offer Steam keys at very low/bundled prices off Steam
  • Towering fortress of $5.7B revenue stronghold weakened

Translation: Unshackled pricing power shifts to publishers and consumers rejoice!

Moderate Result

  • Injunctions forcing Valve to moderate MFN clauses and loosen key resale limits
  • Shift to publishing fee model capping Steam‘s cut (e.g 30%) regardless of price

Translation: Healthier indie dev ecosystem, but Steam likely maintains dominance

Steam Prevails

  • Publishers left simmering in resentment over pricing shackles
  • Status quo persists; lucrative skin money printing machine remains untouched

While too early to call, I‘m throwing on my industry analyst hat to predict some moderate policy injunctions. Of course Valve can appeal, but the public scrutiny and legal onslaught may force their hand towards compromises.

Could publisher freedom and egalitarian pricing utopia come to PC gaming at long last? This gamer can dream…what do you think?

Sound off in the comments! This party is just getting started.

Similar Posts