Does Assassin‘s Creed Valhalla Ever End?

Yes, after two years and multiple expansions adding dozens of hours of additional content, Ubisoft has concluded Assassin‘s Creed Valhalla‘s post-launch support with the release of "The Last Chapter" DLC serving as a final farewell to Eivor‘s epic saga.

An Emotional Farewell Two Years In the Making

  • Revisits key regions and friends as Eivor leaves England for good
  • Satisfying emotional closure on relationships and arcs
  • Surprise links teasing Basim-led game Assassin‘s Creed Rift
  • Widely praised as a fitting end to Eivor‘s Viking journey
  • Received free 6 months earlier than planned

Reviewers welcomed The Last Chapter as a gift to fans, with Game Informer calling it a "heartwarming tribute" that provides "closure while also allowing room for the next adventure." After well over 100+ hours of content added since launch, Ubisoft delivered an unexpectedly early, emotionally resonant capstone.

Valhalla‘s Massive Scale and Playtime Demystified

With Assassin‘s Creed renowned for epic size and endless gameplay possibilities, just how lengthy can we expect Valhalla to be? Let‘s break down key playtime metrics:

Gameplay TypeAvg. Playtime
Main Story Focus55 hours
Completionist Run130 hours
100% Completion200+ hours

According to critically acclaimed tracking site HowLongToBeat, Valhalla clocks in with 61 hours for main quests, but can balloon exponentially pursuing all side content and objectives. As someone with over 400 hours personally logged in-game, I can firmly testify to Valhalla‘s seemingly limitless scope !

Ubisoft themselves touted Valhalla as their biggest AC game ever upon launch, a claim clearly evidenced by the staggering volume of activities persisting long after the credits roll the first time.

Unparalleled Post-Launch Support Model

While live service games continuing to expand over months and years has become industry standard, Valhalla‘s robust post-launch DLC slate still manages to impress in both scale and quality:

  • 📍3 Major Expansions
    • Ireland – Wrath of Druids
    • France – Siege of Paris
    • Mythical Realm – Dawn of Ragnarok
  • 🧩 Free Seasonal Content
    • Story driven events + modes + gear
  • 🗺️Full Year 2 Support
    • Syncing present day arcs
    • Surprise crossovers

Ubisoft could have easily moved the bulk of this content behind premium passes. Instead, Assassin‘s Creed Valhalla operated on a remarkably player-friendly model allowing all questlines access completely free once acquiring the base game.

Paired with meaty paid expansions taking us to colorful new regions and even Norse mythological realms, this simultaneous incentive for continual active engagement and revenue has clearly paid dividends…

Record Financial Success + The Series‘ Future

Thanks to unrelenting fan support, post-release updates, and in-game purchases, Assassin‘s Creed Valhalla soundly topped franchise sales records, crossing over $1 billion earned to date according to Ubisoft – a series first.

Furthermore, recent financial reports indicate Valhalla stands as Ubisoft‘s second best selling game of all time, trailing only Assassin‘s Creed III, yet more proof of the immense fan support propelling Valhalla‘s continued success.

Clearly eager to capitalize on enthusiasm for all things viking and Assassin‘s Creed alike, Ubisoft continues investing heavily in growing the brand, with smaller scope side story Assassin‘s Creed Rift led by Valhalla‘s popular Basim slated to arrive next year.

(Rift leak via WindowsCentral: Link)

Meanwhile Assassin‘s Creed Infinity, a massive open world metastructure tying together fan favorite settings and characters, looms on the more distant horizon, continuing the neverending clash of Assassins vs Templars into the far future!

Yet as we say goodbye to Eivor‘s unforgettable 9th century saga amidst England and Norway‘s frost laden fjords, Ubisoft once again reaffirms Assassin‘s Creed‘s unique capacity delivering emotionally resonant, historically grounded open world epics generation after generation. Skål!

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