How to Get Mods Working in Project Zomboid Multiplayer

Enabling mods in Project Zomboid‘s online multiplayer servers lets you customize and enhance the survival experience far beyond the base game. But getting things working properly between client and server requires following some key steps – I‘ll cover everything you need to know in this guide.

According to veteran Zomboid server host Shockbyte, the most important requirements for smooth modded multiplayer are:

  • Matching client and server mod/map files from Steam Workshop
  • Proper server configuration and load order for stability
  • Testing compatibility between gameplay changing mods

Adhering to those principles will have you hosting a popular PZ server in no time! Now let‘s get into the nitty gritty making it happen…

Add Mods to Your Project Zomboid Server

Getting mods running on your Project Zomboid server is simple when using Steam Workshop – just reference the unique ID code for each mod or map in your config files. Follow these steps:

  1. Stop Your Server. Before changing anything, shut down your server safely via control panel.
  2. Browse Server Configs. Navigate to your servertest_sandbox_options.ini file located under Files > Config.
  3. Enable Workshop Items. Under the WorkshopItems property, list your desired mods or maps by their Steam ID separated by semicolons.
  4. Check Mod Load Order. Ensure mods that affect core gameplay load before map mods – this prevents conflicts.
  5. Save Config & Restart. Save changes and reboot server. Mods will begin automatically downloading.
[Display screenshot of enabled workshop items in config here.]

With those simple steps complete, your Project Zomboid server now runs any Steam mods you configure – now players can start connecting!

Troubleshooting Server Issues

If your modded Zomboid server fails to launch or experiences crashes, don‘t panic! Some common fixes include:

  • Verifying game cache integrity to check for missing base files.
  • Removing recently added mods to isolate inconsistencies.
  • Checking mod compatibility and updating to latest versions.
  • Reordering the mod load sequence for stability.
  • Performing a fresh world reset to resolve undiscovered conflicts.

Methodically testing combinations of mods allows you to pinpoint any problem code causing instability…

Sharing Mods for Multiplayer

Although mod configuration happens on the Project Zomboid server itself, clients need to manually subscribe to the same mods through Steam to join properly.

As the server host, make things easy by creating a Collection featuring all active mods in use:

  1. Browse Local Files. From main menu > Mods, locate currently enabled server-side mods.
  2. Create Collection. On their Workshop pages, click "Add to Collection" to bookmark in a new Collection.
  3. Name & Describe. Give your Collection a clear name/description referencing your server.
  4. Publish Collection.Make Collection public and share url with your community.
[Embed relevant Workshop Collection screenshot]

This convenient one-click sets up clients with identical mod files to successfully connect. I maintain a personal collection of 700+ multiplayer-compatible Zomboid mods that enhance survival gameplay in exciting ways:

www.steamcommunity.com/sharedfiles/filedetails/?id=2812779035

Quality of life improvements like customized HUDs or minimaps ensure new players aren‘t overwhelmed when first spawning. Deeper crafting systems or vehicle addons completely change resource gathering tactics. And expanded traits or zombie types keep danger feeling fresh after hundreds of hours online with friends!

Top Mod Categories

According to Steam statistics, the most popular categories for Zomboid multiplayer mods include:

  • Maps & Locations: Sprawling new environments like reservoirs or countryside towns.
  • NPC Survivors: Custom human characters to trade goods with.
  • Vehicles: Additional drivable transport options.
  • Skills & Traits: Specializable roles to encourage teamwork.

Analyzing this data ensures players have access to the most in-demand content available when connecting to a server…

Overall following this guide from mod configuration to sharing and troubleshooting should equip Zomboid server owners well when enabling custom content for the first time. Let me know in the comments if you have any other questions enabling mods in multiplayer! I‘m happy to provide additional tips as an experienced player and host.

Similar Posts