How expensive was RDR2 to make?

According to Take-Two Interactive‘s SEC filings and analyst estimates, the total development and marketing budget for Red Dead Redemption 2 ranged from $370-540 million.

To put that figure in perspective, that places RDR2 among the top 3 most expensive games ever created. Only Call of Duty: Modern Warfare 2 and Star Citizen likely had comparable budgets based on industry insider estimates.

Breakdown of Estimated Development Costs

ExpenseCost
Direct Salaries (2,000 devs x $100k x 7 years)$1.4 billion
Overhead (office space, equipment, etc.)$300 million
Motion Capture Studio$50 million
Marketing and Promotion$200-270 million
Total$1.95 – 2.02 billion

So by my own estimates, the full cost could have ballooned up to $2 billion once you account for all factors! However, thanks to being able to reuse engines and assets from GTA V, and the incredible sales numbers, this was likely still a profitable endeavor for Rockstar.

Why Was It So Expensive?

Here‘s a breakdown of some of the key reasons RDR2‘s costs skyrocketed:

  • Massive open world map crammed with detail – modeling, texturing, populating this world
  • 300,000 animations created for main character alone
  • Oscar-worthy motion captured cutscenes
  • Thousands of lines of recorded dialogue and soundtrack
  • Ambitious online multiplayer component was reworked mid-development
  • Numerous delays to polish and optimize rather than rush things

Frankly, as a die-hard fan of Rockstar‘s games myself, I believe every dollar spent was worth it for the breathtaking experience they delivered! Here‘s hoping they keep raising the bar with GTA 6 and beyond.

Let me know in the comments what you think – does big budget gaming ultimately benefit gamers and push the medium forward? Or does it risk developers playing things too safe?

Similar Posts