How Many CAWs Can You Have in WWE 2K22?

The Create-A-Wrestler (CAW) feature lets players customize WWE 2K22 by designing an endless array of unique original superstars. But exactly how much creative freedom exists? Well, there are 100 CAW slots available in WWE 2K22 on PlayStation, Xbox and PC. This allotment remains unchanged from recent entries for consistency across modes.

CAW Limits Remain the Same In WWE 2K22

WWE 2K22 provides 100 CAW slots on PS4, PS5, Xbox One, Xbox Series X/S and Windows—equaling the total offered in WWE 2K20 and WWE 2K19. With cross-platform Community Creations support enabled, wrestling game developers Visual Concepts opted to standardize assets and space allotted for custom wrestlers.

GamePS4Xbox OnePC
WWE 2K22100100100
WWE 2K20100100100
WWE 2K19100100100

Encouraging players to craft stars spanning eras and brands by consolidating creative assets, while supporting more advanced features like customizable victory motions and advanced entrance creation, likely dictated sticking to series’ norms.

What 100 CAW Slots Means for Creators

Despite calls from fans for expanded limits or infinite space, 100 remains a robust number for hobbyist creators and aspiring designers to populate WWE 2K22 with dream matches, historical scenarios and totally original concepts.

Outside enduring legends like The Rock and Steve Austin, popular CAWs embody celebrities like Elvis, Batman villains, Lion King heroes and many more pop culture icons.niche memes. With participating developers actively supporting CAWs during WWE‘s 2K Design initiative and referencing fan art, they continuously inspire artistic ambition.

The Batman Who Laughs CAW

Factor in breakout NXT sensations, promising up-and-comers, and mainstay Attitude / Ruthless Aggression representatives, and CAWs enhance WWE 2K22’s 151 modeled on-disc wrestlers tenfold.

CAWs in WWE 2K22‘s Play Modes

From exhibition bouts to extended playthroughs, CAWs prominently factor into most modes. As superstar statistics and attributes carry over (with some limitations in MyGM) creators develop intricate narratives spanning brands, rosters and championships.

  • Exhibition: Book dream fights, continue stories or spar friends.
  • Universe: Lead stables, develop heated rivalries and amass title reigns lasting years.
  • MyGM: Feature favorites to expand show ratings and merch sales.
  • MyFaction: Manage squads mixing CAC classics with supernatural beings and legends.

Beyond matches themselves, spending VC earned through each mode‘s objectives funds further customization like costumes, entrance gear and movesets modifications.

What Limit Could Support in the Future?

With players clamoring for elevated limits including PS5/Series X power potentially removing past barriers, what present shortcomings might 200, 500 or infinite slots resolve?

  • Unfettered creative freedom tailoring personalized wrestling rosters.
  • Space to commemorate rising stars, indie icons and heritage acts.
  • Seamlessly integrate Custom Championship title lineages across playthroughs.

However, developing expanded customization infrastructure poses risks tampering with stability after WWE 2K20‘s troubles. Numerous underlying systems require extensive coordination supporting cross-platform CCT, including:

  • Memory allocation for accessorizing additional superstars.
  • Uploading/downloading increasing volumes of images and logos.
  • Scaling servers and databases managing user creations.

With a polished foundation now built in WWE 2K22, architects carefully reinforce this shared experience before substantially heightening ceilings or removing barriers.

While applicable mainly to VC purchases, cross-gen edition owners porting progress may find slots syncing inconsistently until patched post-launch. But slots should transfer intact switching PlayStation or Xbox consoles.

The Bottom Line

WWE 2K22 sticks to series’ conventions with 100 CAW slots reserved on all platforms for crafting custom wrestlers. This continues recent editions’ precedent, likely indicating developers’ efforts optimize systems for cross-gen/platform stability over maximizing creative room to build dream matches starring original stars.

But despite past outcries for unlimited ring warriors, current limitations hardly handicap hobbyists envisioning personalized programs starring shining heroes, nefarious heel stables and every popular character imaginable.

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