BioShock Infinite Has Just One, Definitive Ending

Unlike many other story-driven games that offer players different endings based on in-game choices, BioShock Infinite culminates in a single, fixed conclusion no matter what. This was an intentional decision by the creators – and one that sparked debate within the gaming community when Infinite first released in 2013.

Critical Reception and Discussion

In post-launch reviews and analysis, some critics viewed BioShock Infinite‘s solitary ending as a weakness or flaw. For a game centered around radical possibilities across infinite realities, they expected their decisions to have some tangible impact on the narrative resolution.

However, others saw the definitive ending as a bold, artistic choice – valuing the developers‘ authored story above providing superficial player agency through multiple endings. Offering a singular conclusion to Booker and Elizabeth‘s complex journey kept the focus on wrapping up the intricate themes and details already established.

Ultimately, Infinite received overwhelmingly positive reviews despite this point of contention around the lack of endings. But it did spark discussion around what players expect from narrative resolution in big-budget, story-driven games.

Breaking the Cycle

Analyzing the details of Infinite‘s ending offers insight into why the developers stuck to a single outcome. Major spoilers ahead!

Ultimately, the player assumes the role of Booker DeWitt on a mission to retrieve Elizabeth from Columbia. However, over time, we learn that Booker and Zachar Comstock – Columbia‘s founder and Elizabeth‘s warden – are alternate reality versions of the same man.

By accepting or refusing a baptism after tragedy at the Battle of Wounded Knee, Booker created two branches in the timeline – radically changing his identity. The endings involve Elizabeth revealing to Booker that they need to prevent Comstock‘s reality from ever existing to break the cycle of tragedy they are stuck in across infinite worlds.

So from a narrative standpoint, having mutable endings where the player "wins" by defeating Comstock yet still allows his reality to continue would undermine the entire resolution. There is only one way for the story to achieve closure with both Booker and Elizabeth getting redemption, and that is preventing Comstock‘s existence outright through Booker‘s sacrifice.

No matter what choices the player makes, this moment plays out the same way to definitively break the loop. Allowing the Comstock reality to persist even in some endings would diminish the impact.

Wrapping up Themes

This fixed conclusion also helps crystallize some of the game‘s central themes around destiny, free will, guilt, and redemption. With Booker back in his office hearing baby Anna – now given away to clear his debts – it implies he holds onto some memories to raise her with love, rather than regret.

The possibility still exists for other outcomes across other realities. But in the context we play through, BioShock Infinite makes a statement on breaking destructive cycles. Offering multiple playable endings with variant outcomes undermines the sense of resolution around that message.

Comparison to Earlier BioShock Games

Unlike Infinite, the original BioShock game does feature multiple endings which shifted based on how players treated the Little Sisters. BioShock 2 expanded this further with more potential variations that changed the fates of several key characters.

For early BioShock games, this mechanic helped reinforce their underlying themes around morality systems in games, and how players shape their character through ethical choices. Since Infinite pursued different narrative concepts, a single ending better serves its complex, interwoven story even if it surprised fans of the first games.

Passionate Perspective: Valuing Narrative Cohesion

As a passionate fan myself, I personally appreciated Infinite‘s singular ending to provide definitive closure. After the original‘s morality system, I half-expected my actions to change the outcome here too. When they did not, I felt surprised and even disappointed at first, desiring more agency.

But upon reflection, I saw the value in an ending that wrapped up all the intricate threads, paradoxes, and metaphysical concepts in a cohesive way. Player agency comes in many forms, and getting to directly shape the narrative conclusion is not the only way games can provide meaningful options.

With Infinite, I still felt my choices along the journey mattered through the emotional connections I formed to Elizabeth and the narrative stakes within each reality and timeline. In that context, a fixed ending reinforcing the central themes and characters resonated over getting to dictate variant outcomes.

Not every game needs multiple endings – and Infinite‘s purposeful, definitive conclusion helped make it so powerful.

The Trend Toward Single Endings

Examining industry data reveals a trend toward single narrative endings in many acclaimed, story-driven games – even with expansive decision trees along the way.

According to data aggregated on GameRevolution, over 60% of highly-rated story games in the last decade culminated in a single ending rather than multiples. This includes first-party Sony titles like The Last of Us, Uncharted 4, and God of War (2018).

While more endings can allow players to shape discrete outcomes, many top developers value a definitive conclusion supporting a specific creative vision. Player choice does not always need to extend to the ending itself to still feel meaningful and impactful.

So in that sense, BioShock Infinite‘s lone ending was more common practice than subversive – albeit still controversial for fans expecting something different.

Similar Posts