How Much Hit Rating Do You Need in WotLK Classic?

The key hit rating requirements are:

Melee DPS: 165 hit rating with the Precision talent
Casters: 446 hit rating
PvP Melee: 50 hit rating
PvP Casters: 180 hit rating

As an avid WoW theorycrafter and guide writer since WotLK‘s original launch, I want to provide the most complete analysis around hitting these hit rating targets. First, let‘s break down the math behind each hit cap.

Hit Caps and Conversions for Melee DPS, Casters, and PvP

For melee DPS, the base hit cap is 8% against raid bosses. This table shows how that converts to 165 hit rating with Precision talented:

Base Miss Chance8%
Hit from Talents-3% (Precision)
Hit Needed from Gear5%
Hit Rating per 1% Hit32.79
Total Hit Rating Needed164

You can see how Precision allows melee to convert rating to hit chance faster. Without it, the hit cap is 9% or 263 hit rating.

For casters, reaching the 14% spell hit cap requires 446 hit rating:

Base Miss Chance8%
Boss Defense Skill+6%
Total Miss Chance14%
Hit Rating per 1% Spell Hit26.232
Total Hit Rating Needed446

PvP caps are much lower due to lower target defense. Melee only need 5% hit, or 50 rating with Precision. Casters need 7% hit, or 183 hit rating:

PvP Caps
Melee Hit Cap5% (50 rating)
Spell Hit Cap7% (183 rating)

Now let‘s analyze the impact of reaching, or not reaching, these hit rating goals.

Consequences of Missing Hit Caps in PvE and PvP

For PvE DPS and tanks, every percentage of hit you miss beyond the caps results in an equivalent DPS or TPS loss. That 3% variance from not having Precision can amount to 3% less damage!

The same goes for healers and casting crowd control like polymorphs/fears. More spell hit results in fewer wasted globals re-casting instead of healing.

In PvP missing hit caps causes more failed crowd control, allowing enemies more chances to counter your strategy. Even for DPS the loss of uptime and pressure can be devastating.

Overall, while hit rating budgets more secondary stats towards a "mandatory" stat, reaching these caps provides massive returns in performance. Some later expansions began removing hit requirements, but for WotLK the caps remain highly relevant.

Hit Rating Interactions with WotLK Systems Like Expertise

One reason hit can‘t be ignored in WotLK is how it interacts with the new Expertise stat. Introduced this expansion, Expertise reduces the chance for enemies to dodge/parry your attacks.

But this stat only works once you‘ve capped hit chance. With a miss chance still possible, Expertise does nothing! So stacking Expertise pre-hit cap is wasteful compared to +hit items.

This interplay highlights why tuning your hit rating properly in WotLK enables utilization of the broader stat budget. Getting hit-capped opens up gearing paths that simultaneously improve damage, survivability, and utility stats for your role.

As a closing tip – while hit caps are important, don‘t sacrifice too many secondary stats in over-capping hit! For most DPS the caps listed above strike the right balance.

I hope this deep-dive helps explain not just the what of hit caps, but the why behind gearing to reach them. Let me know if you have any other WotLK theorycrafting questions!

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