Is the Altus Plateau Late Game Content in Elden Ring? A Thorough Analysis

The Altus Plateau decidedly marks the beginning of the challenging late-game content in Elden Ring. Comprised of lethal magical beasts, wintry mountains housing formidable ice giants, and legacy dungeons with complex boss fights, the Altus Plateau region stands out as a clear ramp up in difficulty compared to earlier portions of the Lands Between.

My own experience and data analysis validates that this remote high-altitude land pushes players’ skills to the limit. In this article, I’ll analyze what defines late-game content in Elden Ring and compare how the Altus Plateau matches that criteria.

Defining Late Game Areas in Elden Ring

As a high-fantasy action RPG, Elden Ring utilizes skill-based progression over traditional numerical leveling systems seen in many games. However, through extensive playtime and analysis, distinct early, mid, and late-game areas do emerge. These are categorized based on:

  • Enemy Strength: HP pools, attack damage, aggression, crowd control abilities
  • Accessibility: Requiring certain main story bosses or dungeons completed to progress into new areas
  • Loot Quality: Weapons, spells, talismans, crafting materials only found in certain advanced zones
  • Recommended Level: Community guidance on leveling your character before attempting the content
AreaRecommended LevelLoot QualityEnemy HP/DamageBoss/Dungeon Progression Req‘d
Limgrave20-40LowLowNone
Liurnia40-60ModerateModerateStormveil Castle
Caelid80-100HighVery HighAltus Plateau
Altus Plateau80-120Very HighExtremely HighDivine Tower of Liurnia

As shown in the table above, a pattern emerges indicating that the Altus Plateau represents an intense spike in challenge compared to preceding regions. This data, combined with the lore of the zone being an isolated and dangerous land, cements its classification as late-game content.

Comparing Altus Plateau vs Other Areas

As an experienced Elden Ring player with over 200 hours invested, I can definitively say the Altus Plateau stands above earlier zones in difficulty. Enemies like the Death Rite Bird and Putrid Avatar hit brutally hard compared to starting area foes. The loot also outclasses anything found in Limgrave or Liurnia.

IGN‘s Stella Chung confirms this:

"Don‘t travel here right away. The Altus Plateau is a dangerous area with very powerful enemies and treacherous grounds. We recommend getting to at least level 80 before coming here…"

The Plateau also clearly meets late-game area criteria by requiring multiple main story boss fights completed to access it initially. You must defeat Godrick in Stormveil Castle to activate the Grand Lift of Dectus, then best the Dragonkin Soldier or other Divine Tower bosses before traversing deeper into Altus territory.

Recommended Level for the Altus Plateau

As shown in my table earlier, community recommendations put the optimal level for the Altus Plateau at 80-120. Lower than this risks repeatedly dying, losing runes, and lacking necessary vigor and damage to take down opponents swiftly.

Trying to explore this area at level 40 for example leads to miserable experiences. Just journeying to minor dungeons sees standard soldiers and archers quickly depleting your health bar with two hits. Before you know it, dozens of enemies swarm to capitalize on your weakened state.

Venturing into legacy dungeons or against iconic Altus bosses such as the Draconic Tree Sentinel below level 70 typically results in a swift demise. This golden knight has 6,500 HP, strong resistance to common damage types, aggressive leaping and charge attacks, as well as a destructive lightning spear and bolt attacks. Without sufficient vigor to tank blows and respectable damage output, claiming victory looks unlikely.

Therefore, it‘s prudent to level your character appropriately and ensure your weapon ranks match expectations for late-game enemies before tackling Altus. No other option exists beyond painstaking repetition against severely overpowered foes.

Why Altus Plateau Marks a Definitive Late-Game Shift

Through analysis of the criteria that constitutes end-game content in Elden Ring, the Altus Plateau aligns strongly:

  • Enemies have much more HP and hit significantly harder
  • Legacy dungeons are complex and layered
  • Rare crafting materials, spells, weapons, and Ancient Dragon smithing stones are obtainable
  • The isolated high-altitude spanning a mix of environments like frigid mountains and volcanic manner provides intense challenges
  • Reaching it requires defeating multiple main story bosses and exploring optional zones like the Divine Tower

When compared directly to early zones like Limgrave or even the mid-game Caelid region, the Plateau emerges as the start of the concluding high-level stretch of the game. My 200+ hours of experience reinforces it being an obvious jump in adversity.

As Stella Chung of IGN says, waiting until around level 80 gives the best chance to succeed against lethal magic wielding knights, poisonous ulcerated tree spirits, frost spewing giants, and relentless gargoyle squads housed in Atlus. Tackling this content too early courts disaster for all but the most skilled players.

So in summary – yes, without a doubt the Altus Plateau represents the gateway into the unforgiving climax to the Elden Ring adventure.

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