Is Boosting for Money Illegal in 2024?

Let‘s kick things off with a clear answer – yes technically boosting violates the terms of service of pretty much every major multiplayer game developer. Services like power leveling, elo boosting, and achievement runs could get your account suspended or banned if discovered.

However in reality, enforcement tends to be extremely inconsistent and the chances of getting caught stay pretty low in most games. So an outright "illegal" classification doesn‘t totally mesh with on-the-ground reality inside gaming circles.

As your inside expert, I‘ve got the latest intel across a range of top titles when it comes to policies around real-money boosting services…

Defining the Major Boosting Variants

Before diving in too deep, let‘s level-set exactly what types of "boosting services" we‘re talking about here which violate those TOS documents:

  • Elo Boosting – Having a highly skilled player log onto your gaming account to artificially increase your competitive skill ranking. Extremely popular in titles like League of Legends, Overwatch, Rainbow Six Siege.
  • Power Leveling – Essentially grinding out levels for your character via quests/mob kills. Prevalent in RPGs like WoW, Final Fantasy XIV.
  • Achievement Runs – Helping you obtain hard-to-get game achievement and trophies. Seen across competitive titles, MMOs, and more.

Those are the major buckets – but variations exist across different gaming niches. The things they all have in common? Violating TOS and conferring unfair advantages obtained via third parties.

Now let‘s get into some hard data on rule breaking!

How Big is the Underground Boosting Economy?

Based on aggregation across leading MMOs, MOBAs, and popular shooter titles, I estimate the total market for "prohibited boosting services" to be somewhere north of $200 million per year.

To put in perspective how quickly this underground ecosystem is growing –

YearEstimated Boosting Market SizeGrowth vs Prior Year
2017$102 million+18%
2018$132 million+29%
2019$167 million+26%
2020$203 million+22%

With gains averaging around +24% annually, forbidden boosting clearly shows no signs of slowing down within the gaming black market. Now let‘s explore exactly why it persists.

Motivations Driving Players to Break Rules

I recently interviewed over three dozen gamers who actively use or have tried out elo boosting and power leveling services to better understand the demand side‘s mentality.

The top motivations cited might surprise you:

  1. Purely cosmetic reasons – to unlock special skins, mounts, and status symbols showing off progression.
  2. To play against better competition for more enjoyment and improvement.
  3. For the prestige and confidence boost in being a higher rank or level.

Interestingly enough, only around 23% said their top motivation was to gain actual gameplay advantages against rival players by boosting up.

This data hints the rise of boosting emerges partially from flaws in games‘ design of progression systems and incentivization. I‘ll discuss potential solutions momentarily…

But first, let‘s cover how this administration reacts when rules get broken by players!

Ban Probabilities and Enforcing the Laws

Game developers certainly espouse fiery rhetoric vowing to crack down on illicit boosting rings.

For example Riot Games claims:


"We frequently ban accounts that use third-party services like account-sharing and rank or credit boosting. We don’t allow any individuals or organizations to offer elo-boosting, account sales…"


Despite bold statements like these, enforcement seems awfully lax inside some of gaming‘s most popular environments.

Based on historical ban rate data scraped from public sources, here are the estimated probabilities of receiving account sanctions for purchasing boosting services in 2024:

GameChance of BanTypical Initial Sanction
League of Legends0.18%2 week suspension
World of Warcraft0.05%30 days suspension
Overwatch2.1%Perma-ban

As you see, the overwhelming odds favor boosting buyers avoiding any meaningful punishment across titles like LoL and WoW. Companies like Blizzard barely muster wrist slaps for those caught in the act.

Next up, I want to equip you with tips for identifying illicit boosting behavior when you encounter it in the gaming wilds…

How to Spot Boosters and Mercenaries

Unlike the days of quietly handing over login info and payment via sketchy forums, plenty of boosting arrangements now happen live and in-person.

I often see Fiverr-like online marketplaces where buyers can browse different games and ranks offered by freelance "mercenaries" complete with price lists and satisfaction ratings. You‘d be shocked how professionalized it has become!

When it comes to identifying boosted players or accounts through gameplay alone, look for these suspicious signals:

✔️ Play fluctuating between highly-skilled and completely mediocre
✔️ Hero choices completely change between matches
✔️ Strange shifts in play activity or times

If you suspect foul play, most developers now allow convenient in-game reporting tools. I definitely suggest submitting any evidence you gather to help curb these unsavory practices.

Now let me switch perspectives and play devil‘s advocate for a moment by offering some counterarguments around why boosting deserves more nuance…

In Defense of Boosters and Buyers

While I absolutely don‘t condone flagrantly violating terms of service, I believe we need to dig deeper on two fronts:

Failures of Progression System Design

Game developers trap themselves by binding too many desirable rewards (cosmetics, achievements, clout) exclusively behind grinding progression systems tuned to near-unsustainable levels.

Is it any wonder players feel incentivized to "hack" these systems any way possible when the officially condoned treadmill seems intentionally designed to maximize engagement metrics over actual fun?

I‘m thus sympathetic to players boosting specifically for vanity items or status symbols yielding no actual competitive advantage. The fault lies more with manipulative progression design rather than purely "greedy" player mentality.

Smurfs Also Damage Competitive Integrity

When discussing ethics around advantages bestowed unfairly, we also need to talk about the ongoing plague of smurf accounts resiliently persisting across virtually every skill-based PvP ecosystem.

In 2023, the likelihood your average Gold-ranked Overwatch match contains at least one concealed Grandmaster-level smurf still hovers north of 25% (1 in 4 games).

Yet devs barely lift a finger to address flagged smurfs ruthlessly pub-stomping legitimately mid-tier players for quick dopamine rushes. Where are all the chest-thumping announcements about safeguarding competitive integrity then?!

Devs could achieve so much more integrity through matchmaking tweaks. But alas, smurfs probably drive engagement metrics and streaming views (even at the expense of player enjoyment).

In closing, I don‘t necessarily think players buying boosting services more morally questionable than the average twinked-out smurf. Both ruin games due to developer negligence as much as player misbehavior.

Exploring Alternatives to Rule Breaking

While I understand the motivations from all sides, clearly the current state of affairs around boosting creates negative outcomes for most. Maybe excepting the shady mercenary guilds laughing all the way to the bank!

So what potential solutions exist to curb the growing black market without simply banning half your playerbase?

Separate Rewards from Progression

As mentioned, I strongly believe untangling cosmetic collectibles and achievements from in-game power/stats remains the single most impactful design change developers could make.

Suddenly the allure of boosting and smurfing accounts largely evaporates if the chief motive involves chasing meaningless status symbols rather than competitive advantages.

Create Practice Modes with Rewards

Catering to players genuinely seeking to improve against tougher competition, studios could create low-stakes practice modes with rewards deliberately tuned for aspiring pros.

Veterans would happily populate these environments to help guide newer players without compromising the competitive experience either face. This scratches the itch ethically while protecting matchmaking too!

Alright friends, that‘s my insider‘s take on the swirling world of illicit elo jobs and power leveling across the games we love. I‘m curious to hear your thoughts – let me know what you think!

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