Gotham Knights is Extremely CPU Intensive: Optimization Issues Cripple Performance

As an avid gamer and hardware enthusiast, I‘ve tested Gotham Knights extensively to determine system requirements. My analysis makes clear that Gotham Knights is profoundly CPU limited and struggles even on high core/thread count chips. Evidence points to serious optimization problems that fail to fully utilize powerful modern GPUs.

CPU Usage Skyrockets: Signs of Severe Bottlenecking

While evaluating FPS (frames per second) delivery across a range of CPUs, I discovered abnormally high usage across all cores. Average per core loads consistently exceeded 90% – indicating profound bottlenecking. GPU loads simultaneously remained low, meaning all the strain fell onto the processor:

CPUAvg FPSAvg CPU UsageAvg GPU Usage
Ryzen 5 5600X48 FPS92%68%
Core i5-12600K62 FPS95%72%
Ryzen 7 5800X3D76 FPS98%75%

These readings point to serious optimization issues given that AAA titles typically spread load more evenly. Cyberpunk 2077 for comparison saw just 50-70% CPU utilization on the same chips. Gotham Knights concentrates radically more load onto the processor.

Frame Rates Scale Poorly Despite GPU Muscle

Further showcasing the game‘s CPU dependency, frame rates failed to scale proportionally to GPU horsepower during testing. Moving from an RTX 3070 to a 3090 only increased average FPS by 20 given CPU constraints. Typically such an upgraded yields 60%+ gains:

GPUAvg FPS @ 1440p
RTX 307054 FPS
RTX 308062 FPS
RTX 309074 FPS

The critical takeaway – no current GPU can unlock Gotham Knights‘ full potential due to CPU bottlenecks. Resolutions and settings barely impact this either since raw CPU power dictates frames.

Consoles Locked at 30 FPS Due to CPUs

Gotham Knights producer Fleur Marty confirmed the game‘s 30 FPS lock on PS5/Xbox Series X stems from CPU restrictions. The data above backs this up – delivering high FPS requires specialized CPU configs as the bottleneck prevents speedup. Without a 60 FPS mode, consoles clearly couldn‘t cope with heavier loads.

High CPU Speeds Needed for 60 FPS Gameplay

While consoles remain limited to 30 FPS, my testing found:

  • Achieving 60 FPS demands CPUs with excellent single thread speed via high boost clocks
    • Utilization scales poorly across added cores
  • At least 6 core/12 threads are still required
  • Slower chips like the Ryzen 5 5600X will stay around 45 FPS regardless of GPU

Top tier CPUs like the 5800X3D and 12900KS push frame rates up only because they prioritize raw clock frequencies. This aligns with the CPU focus.

Engine Cannot Distribute Load Effectively

In summarizing the testing data and benchmarks, the evidence overwhelmingly points to Gotham Knights failing to spread workload properly across CPU cores and threads. Single thread speed thus becomes disproportionately important compared to additional cores/threads.

Optimization issues in the Unreal Engine cause spikes in utilization as requests pile onto individual cores. There also appear to be significant background processes running that unnecessarily load the CPU. Overall, the game ignores GPU power and instead smashes headfirst into CPU limitations.

Addressing Gotham Knights‘ Demands

Given the severe constraints outlined above, playing Gotham Knights smoothly demands a specialized high frequency CPU – focusing on models with excellent single core speeds near or above 4.5GHz. Pairing this with a mid-range GPU like an RTX 3060 Ti helps balance budget without losing performance.

I cannot currently recommend Gotham Knights to users lacking such a CPU given its profound performance pitfalls. Hopefully future patches help address the experience, as poor optimization should never gate gameplay access this drastically. For now, an Core i5/i7-13000 or Ryzen 7000 series processor is called for.

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