Is Monster Hunter: World more popular than Rise?

As a long time Monster Hunter fanatic, I keep a close watch on player statistics to see how new series entries stack up against past hits. While the well-received Monster Hunter Rise, including 2022‘s Sunbreak expansion, has won over critics and newcomers to the franchise, Monster Hunter: World continues to reign supreme with a much higher active player base on PC.

According to December 2022 numbers, World pulls in an average of 15,945 Steam players daily – nearly double Rise‘s 8,367 daily users. And this is four years after World‘s console launch – an impressive retention fueled by the game‘s incredible volume of content and Iceborne expansion.

For this piece, I‘ll analyze what continues to drive World‘s higher engagement despite a newer Monster Hunter release. As well, I‘ll highlight where Rise succeeds in appealing to certain niche fans with its classic, faster-paced approach. Let‘s dive in!

By The Numbers: World‘s Dominant Series Sales Figures

As Capcom‘s most successful game ever, Monster Hunter: World doesn‘t just win on player counts – it has sold a staggering 18.3 million units as of August 2022 according to Capcom sales data and Steam owner estimates.

After Iceborne, World‘s huge expansion landed in 2019, total sales climbed even higher to over 20 million. This far outpaces the still-impressive 10.3 million units sold for Rise as of October 2022.

For wider context, here‘s how these flagship entries, along with their expansions, stack up in sales:

GameTotal Sales
Monster Hunter: World18.3 million
Monster Hunter: World Iceborne Expansion9.5 million
Monster Hunter: World + Iceborne20+ million
Monster Hunter Rise10.3 million
Monster Hunter Rise: Sunbreak Expansion4 million (estimate)

These figures demonstrate World‘s continued hold as the top-selling Monster Hunter experience, especially when combined with Iceborne.

This aligns with general feedback from the community – World offers the most ambitious, content-rich hunting playground for those willing to put in the grinding hours.

But why does Rise, which reviewers praise as one of the series‘ most refined entries, lag so far behind in player numbers after a year and a half?

World‘s Broader Appeal To Casual and Hardcore Hunters

When I think about Monster Hunter: World‘s runaway success, it comes down to two major strengths:

  • Streamlined Onboarding for Casual Fans – Advanced movement, quality of life tweaks and multimedia storytelling drew in major mainstream appeal for World. The game saw a huge influx of newcomers to Monster Hunter who likely never touched previous entries.
  • Endless Challenge for Veterans – From extremely difficult Arch Tempered event quests to the fatal Nergigante dive bomb, World didn‘t skimp on hardcore content. Then Iceborne expanded the endgame even further for the diehards. No other Monster Hunter comes close to World/Iceborne‘s volume.

Based on over 90% review average on Opencritic, the blend clearly resonated. Rise loses some of that casual draw without the awe-inspiring world and cinematics. At the same time, Sunbreak didn‘t attempt to dethrone Iceborne‘s wealth of gameplay diversity.

Instead, Rise carves a middle ground – easier than old school Monster Hunter but not quite as welcoming as World. This gives it a more niche, yet passionate fanbase.

Who Should Play Rise Over World?

Monster Hunter Rise appeals most to veteran series fans craving nostalgic, "classic feeling" hunting without some of the older games‘ tedium. Key draws include:

  • Faster, Flashier Mobility – Between the grappling Wirebug moves and more agile canine companions, Rise heightens the kinetic fun whether fighting monsters or traversing maps.
  • Refined Gameplay Loops – Simplified crafting, unlimited item restocking during hunts and the lack of damage-only hit zones reduce grinding frustration.
  • callbacks to Past Favorites – The vibrant Kamura village, colorful creature roster and return of infamous beasts like Tigrex feel like a "greatest hits" package for longtime devotees.

Rise struck a chord in simplifying Monster Hunter‘s notoriously slow-paced preparation with quality of life changes. For less committed players who bounced off past entries, Rise‘s snappy rhythm and charming personality offer an appealing way in.

AndSunbreak‘s new Jungle map and tricks like Swap Evade Switch Skills keep combat exciting, even if the overall scope feels restrained next to Iceborne.

GameMetascoreSteam Reviews
Monster Hunter: World90% Critics
87% Users
Very Positive (92%)
Monster Hunter Rise88% Critics
87% Users
Very Positive (95%)

So in terms of critical and public reception, Rise narrowly trails World. And far more Steam players recommend Rise in their reviews. This paints Rise as appealing more directly to genre devotees.

Meanwhile, World likely won over a wider range of action fans. The slight Metascore edge and ambitious scope bolstered mainstream word of mouth.

The Verdict: World for Mass Appeal, Rise for Classic Charm

Monster Hunter: World deserves its enduring player base between the welcoming onboarding, breadth of content and Iceborne‘s incredibly challenging Master Rank endgame. For the sheer wealth of gear to craft, beast variants to slay and arduous Superbosses to topple (I‘m glaring at you, Fatalis), no other Monster Hunter comes close.

However, Monster Hunter Rise earns major points as an accessible entry point while retaining enough complexity for veterans. The mobility improvements, charm and Sunbreak‘s exciting new Switch Skills make hunting extremely fun. It just doesn‘t attempt to dethrone World/Iceborne‘s scope.

So in summary: World remains the definitive, splashy Monster Hunter package to suck in millions of new fans. But Rise keeps veteran players happy with a nostalgic trip packed with gameplay refinements rather than dramatic modernization.

Both amazing entries in their own right. Just don‘t expect Rise to steal World‘s player crown anytime soon when it comes to hardcore devotees who have sunk 1000+ hours into Master Rank!

Now to share my Sunbreak long sword build secrets for crushing these Apex beasties into dust…

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