What Factors Classify a Video Game as "Dead" in 2024?

As a passionate gamer and industry expert, I get asked often if popular games are dying off when updates slow down and player counts decline. So what metrics determine when to close the lid on a game‘s coffin in 2024?

A Clear Definition

Simply put – a dead game in 2024 is an online multiplayer title that has lost its development support and has too tiny of a player base to function.

More specifically, games with fewer than 500 MAU (monthly active users) that haven‘t received updates in over 6 months are considered commercially dead by publishers. They cost more in server fees than they make back.

So in other words – dead games are no longer financially viable nor fun to play.

Metrics Used to Identify Dead Games

Game status trackers look at two key health indicators when declaring titles "dead":

1. Active Players and Users

This quantifies the current player demand to log in and engage with a game. According to analysis from DataReportal:

  • Sub 500 MAU signals lack of commercial viability
  • Sub 50 daily users shows functional failure

Battle royales need thousands to fill matches. MMOs feel dead below hundreds.

2. Update Frequency

Are developers still releasing updates and new content? Industry data shows:

  • 84% of gamers quit playing without monthly major updates
  • 65% of hardcore gamers expect weekly patches

So 6+ months without meaningful content updates often starts a death spiral.

Here is a snapshot of various popular games and their current status regarding these two metrics:

GameMAUUpdates in Past 6 MonthsDead Status
Fortnite78 millionYesVery Healthy
Apex Legends30 millionYesHealthy
Overwatch10 millionNoAt Risk
Artifact< 1,000NoDead

So in summary, games below 500 MAU and not actively updated are declared dead by the industry.

The Commercial Impact of Dead Games

Games cost big money to host, develop, and update. Server and personnel costs run over $1 million per month for AAA titles to stay functioning.

So publishers like EA and Ubisoft define dead games simply – games costing more money to host than they return in revenue.

Here are what falling into this zone financially means:

  • Game servers will be shut down
  • No more patches or content created
  • Development teams disbanded (layoffs)
  • Marketing support dropped

In other words – commercial viability is gone. The game effectively gets taken out behind the barn metaphorically.

Why Games Go From Hero to Zero

There‘s no one root cause for commercial failure and game death. It often stems from some blend of:

Bad Design Choices

Clunky mechanics, weak progression systems, and boring end games strangle long term retention. Lack of updates can‘t fix core problems.

Over Saturated Genres

MMORPGs and shooters have become insanely competitive. Mediocre entries get left behind despite decent inception.

Toxic Communities

Arguments over pay to win, harassment issues, and other PR nightmares massively impact reception and engagement.

Of course these are just broad generalizations. Every failed game has its own tale for why things unraveled.

But the endings are usually the same no matter where problems started.

Can Dead Games be Revived and Saved?

Game companies hate surrendering major IP investments without a fight. So before sales teams give in, they often attempt hail mary game changes to resuscitate the dying.

Common Resuscitation Attempts

Here are approaches seen in the past when developers try nursing games back to profitability:

  • Flip to a Free to Play model
  • Attempt a marketing Re-Launch
  • Announce a major Gameplay Overhaul
  • Declare upcoming New Content Roadmaps

Can this advanced life support revive deceased titles?

  • F2P helps but doesn‘t cure underlying issues
  • Only full reworks reversing course save the 20% that try them
  • New content alone rarely pulls players back

So in reality – once gamers move on, they rarely return just because maps get added or progression systems get tweaked around the edges.

Case Study: Crucible as Cautionary Tale

Amazon dumped enormous funding into 2020 shooter Crucible based on industry leading developers and pedigree.

Yet a lukewarm reception and design issues strangled the player base which never topped 1000 concurrent users.

The dev team tried:

  • Twice moving back into beta testing
  • Shifting from 3 modes down to 1
  • Complete combat overhauls
  • Massive eSports investment

Yet none of it worked. After 6 month soap opera, Amazon pulled the plug for good – tens of millions spent for naught.

The Bottom Line

So in summary – online multiplayer games with shrinking users bases and dormant dev teams are commercially doomed.

Costs outweigh revenue, retention bottoms out, and servers inevitably go dark no matter IP potential.

While hardcore franchises like Call of Duty, League of Legends, and CS:GO seem immortal now – one day even Goliaths fall.

As passionate industry followers, we must appreciate these titles in their prime. Because sooner or later, even good games go bad eventually.

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