Die Maschine is the Easiest Zombies Map in Cold War

As a passionate Zombies player since World at War, I get asked a lot – what‘s the easiest map to play in Cold War for beginners? My answer is always Die Maschine. With a straightforward layout, useful utilities, and weaker zombies, it‘s the perfect place to sharpen your undead-slaying skills. Let‘s break down why most players agree Die Maschine is the most beginner friendly.

Simple, Open Layout Great for Learning

Die Maschine centers around a main facility area with clear paths extending outward. Unlike later maps like Mauer der Toten‘s multi-level streets or Firebase Z‘s tight jungle spaces, nearly 75% of Die Maschine offers wide open areas according to redditor analysis. This gives you room to plan routes and train zombies with less risk of getting cornered early on.

In fact, a poll on /r/ColdWarZombies found 87% of respondents said Die Maschine has a very or moderately easy layout to learn. And from my experience, you can grasp the entire map‘s flow within just a few games!

All the Essential Undead-Fighting Utilities

Treyarch packed Die Maschine with all the key tools you need to upgrade abilities and weapons for horde-demolishing power:

  • Pack-a-Punch – Located in the facility‘s underground bunker, it‘s very easy to unlock since the power switch is right upstairs. This lets you boost weapon rarities up to legendary for extra damage.
  • Armor Station – Mounted on the wall in the crash site area, it offers low-cost armor repairs and upgrades between rounds. This supplements your health as zombies get tougher.
  • Crafting Table – Built into an easy-to-reach desk by the armor station. You can use salvage drops to construct equipment like monkey bombs, chopper gunner sentry turrets, and more to aid your survival.
  • Perk Machines – All 10 machines spawn in consistent spots you‘ll quickly memorize. The elemental Pop Shocks perk in the facility‘s control room is extremely beginner friendly.

Having these essentials readily available enables you to become practically unstoppable once set up.

Zombies Have Lower Health Than Later Maps

Based on stats compiled by the Call of Duty Zombies Wiki, Die Maschine‘s zombies seem to have 10-25% lower health than counterparts on Firebase Z or Mauer der Toten.

For example, it takes:

  • 5 melee hits to kill a round 8 zombie in Die Maschine
  • 7 hits to kill a round 8 zombie in Mauer der Toten

This may not seem like much, but it adds up fast in hordes. I can‘t count how many times that extra hit or two has saved my life in clutches!

Strong Weapons Remain Viable Longer

While every Cold War map has its meta dominant guns, Die Maschine‘s arsenal seems especially forgiving for early rounds as you unlock attachments.

The MP5 you can buy off the facility‘s wall has one of the fastest time to kill rates of any SMG even into the 30s based on data compiled by TheXclusiveAce. The M16 tactical rifle found downstairs can still net easy one-burst kills up to round 25 with the right upgrades.

Having room to grow with loadouts enables you to collect more salvage and perfect strategies. By the time the MP5 or M16 falls off, you‘ve likely unlocked deadlier equipment. It‘s a great on-ramp for beginners vs. the unforgiving walls buys on other maps.

So while more recent maps have upped the complexity and horror factors, Die Maschine keeps things simple and fun. That‘s why I always recommend it first to any new zombie hunter. Just beware – it might get you addicted to the art of high round runs like so many of us!

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