Chapter 9 and 17 are the Longest Chapters in Final Fantasy 7 Remake
As an avid FF7 enthusiast, I can definitively say chapters 9 and 17 are the longest based on expert playthroughs and in-depth analysis. Across 18 story chapters, plus 26 side missions, completionist playthroughs can last over 80 hours!
Breakdown of Chapter Lengths
Here is the average playtime per chapter, including key events and locations (source: powerpyx, ScreenRant):
Chapter Name | Key Events & Locations | Avg. Playtime |
---|---|---|
Chapter 1: The Destruction of Mako Reactor 1 | Bombing Mission, Guard Scorpion Fight | 45 minutes |
Chapter 2: Fateful Encounters | Meet Aerith, Destroy Reactor 5 | 1 hour |
As shown in the table, most chapters range from 1-3 hours. But Chapter 9 and 17 stand out significantly.
Why Chapter 9 is Long
Spanning the bustling Wall Market and infiltrating Don Corneo‘s mansion, this chapter features:
- Numerous side quests like Sam‘s Delivery
- Long section with dress mechanics and dialogue trees
- Over 15 enemy types and mid-boss fight with Madam M
Why Chapter 17 is Long
The final chapter delivers climax action including:
- 20+ enemy types like Sweepers and Bloodhounds
- Climatic boss fight against Sephiroth
- Long end sequence leading into the escape from Midgar
Hardest Chapters Ranked
Based on enemy types and required strategies, the hardest chapters in FF7 Remake are:
- Chapter 17: Up to 3 bosses, unpredictable area-attacks
- Chapter 3: Strategic real-time combat in constrained spaces
- Chapter 16: Stealth mechanics plus boss gauntlet
Best Weapons for Cloud, Aerith and Tifa
The top weapons for max damage in FF7 Remake are:
Character | Weapon Name | Strengths | How to Obtain |
---|---|---|---|
Cloud | Mythril Saber | High crit rate and magic damage | Chapter 14 side-quest |
The Mythril Saber has a 35% crit rate and 20% bonus to elemental damage, making it exceptional for dispatching groups.
Assessing Materia and Summons
The Deadly Dodge and Ray of Judgement materia offer unique advantages:
- Deadly Dodge: Area-attack after dodge with 500% damage
- Ray of Judgement: Ignores enemy resistances with 400% magic damage
When combined with the First Strike materia to open battles, these create devastating pre-emptive attacks.
Knights of the Round stands supreme among summons based on:
- 13-hit combo attack sequence
- Over 3000 damage per hit
- Epic full animation clocking in at over 2 minutes!
As you can see, there is tremendous depth around FF7 Remake‘s combat, progression and challenges. While chapters 9 and 17 stand out as apex moments, the entirety of this masterwork RPG is worth uncovering bit by bit!