Garchomp‘s Earthquake: The Strongest Unite Move in Pokémon Unite
As a long-time Pokémon Unite player and move analysis enthusiast, I can confidently say that Garchomp‘s "Earthquake" Unite move stands above the rest as the most powerful ultimate in the game.
Introduction
Let‘s first clarify the criteria for the "strongest" Unite move:
- High base damage
- Large area of effect (AoE)
- Utility to enable kills or escapes
- Game-changing impact on teamfights
By these metrics, Earthquake objectively outclasses other top contenders like Charizard‘s "Seismic Slam" and Zeraora‘s "Plasma Gale".
Below I‘ll elaborate on quantitative and qualitative evidence from various sources to showcase why Garchomp‘s Earthquake deserves the crown.
Earthquake‘s Devastating Damage
The most straightforward point is Earthquake‘s phenomenally high damage output:
Unite Move | Damage |
---|---|
Earthquake | 4408 |
Seismic Slam | 3528 |
Plasma Gale | 2800 |
Statistics from Unite-DB.com as of Jan 2023
With roughly 25% more damage than its closest rival Seismic Slam, it‘s clear Earthquake will shred through opposing Pokémon, especially frailer Attackers and Speedsters.
In teamfights around Zapdos pit where enemies are clumped together, I‘ve personally chunked 3+ low HP Pokémon from full health to zero in the duration of Earthquake‘s pulsing AoE shockwaves. This raw damage cements its reputation as the "nuke" ultimate.
Massive Area Coverage
In addition to its monstrous damage, Earthquake also impacts a very large area around Garchomp during its ~5s channel duration.
The AoE size statistically exceeds even teamfight ultimates like Charizard and Lucario‘s:
Unite Move | Area |
---|---|
Earthquake | Very Large |
Seismic Slam | Large Circle |
Plasma Gale | Thin Line |
Coupled with some CC from teammates, a well-aimed Earthquake can squash an entire enemy team packed in chokepoints like jungle corridors, goals, or Zapdos.
Slowing Effect for Catching Opponents
The utility of Earthquake‘s AoE slow zone shouldn‘t be underestimated either. All Pokémon caught within its pulsing tremors receive a movement speedreduction of 30% for 1.5s.
This allows Garchomp and allies to capitalize on impaired enemies, securing additional kills or objectives. Alternately, it helps retreating teams disengage from dangerous situations.
Compared to pure damage ultimates, this extra crowd control gives Garchomp‘s Earthquake more versatility in playing both aggressively and defensively.
Game-Winning Potential
Simply put, a well-executed Earthquake can single-handedly win a teamfight at Zapdos, Drednaw, or other crucial objectives.
If Garchomp slyly channels its Unite move unseen, the opponent will be smashed by a devastating surprise nuke onto their backline. I‘ve had games where catching 3-4 foes this way allows us to wipe and secure Zapdos.
Conversely, Earthquake can also be used defensively to buy time against enemy burst damage like Hyper Beam or Gengar‘s Unite move. The AoE slow zones provide precious seconds for Garchomp‘s team to re-position or recover cooldowns.
Now let‘s directly stack Garchomp‘s Earthquake against the other hard-hitting meta Unite moves to showcase relative strengths.
I‘ve selected Charizard, Zeraora, and Pikachu‘s ultimates as key comparisons, since they also boast high damage and are popularly considered top-tier.
Vs. Charizard‘s Seismic Slam
Unite Move | Earthquake | Seismic Slam |
---|---|---|
Damage | 4408 | 3528 |
AoE | Very Large | Large Circle |
Effects | Slow | Micro-stun |
Vulnerable? | No | Yes |
- Seismic Slam has noticeably lower damage
- Earthquake impacts a larger area
- Seismic Slam has a brief stun, but leaves Charizard vulnerable afterwards
- Garchomp is immune to effects during Earthquake
Verdict: While Seismic Slam boasts high damage and micro-stun utility, the sheer nuke potential of Earthquake combined with its slow zone gives it more teamfight impact. A CC‘d Charizard caught right after using its Unite is also easily focused down.
Vs. Zeraora‘s Plasma Gale
Unite Move | Earthquake | Plasma Gale |
---|---|---|
Damage | 4408 | 2800 |
AoE | Very Large | Thin Line |
Effects | Slow | Pull-In |
Vulnerable? | No | Yes |
- Plasma Gale‘s damage is dwarfed by over 50%
- Earthquake impacts a much wider area
- Garchomp stays immune while Zeraora is interrupted
Verdict: The differences here are self-explanatory. With vastly higher AoE damage and the same utility slow, Earthquake dominates as the stronger overall teamfight ultimate.
Vs. Pikachu‘s Gigavolt Havoc
Unite Move | Earthquake | Gigavolt Havoc |
---|---|---|
Damage | 4408 | 3808 |
AoE | Very Large | Circle |
Effects | Slow | Paralyze |
Vulnerable? | No | Yes |
- Earthquake again has significantly more damage
- Their AoE sizes are comparable circle vs radius
- Slow VS Paralyze both have utility
Verdict: It‘s a closer matchup here, but Earthquake ultimately outweighs Gigavolt with its sheer damage numbers and area coverage. The channel also makes Garchomp deceptively tanky against being interrupted.
After this extensive analysis weighing damage, utility, area of effect, and teamfight impact against the most viable contenders, Garchomp‘s "Earthquake" stands tall as Pokémon Unite‘s strongest Unite move.
It‘s the ultimate nuke that demands respect – fail to dodge even a second of its pulsing AoE and your entire team can get shredded in seconds.
So next time you load into Remoat Stadium, make sure your squad is giving Garchomp its due space, lest the land shark obliterates you with Earthquake!
What are your thoughts on the mightiest Unite moves? Let me know in the comments!