Unity Has Superior Game Development Capabilities Over Syndicate

As a versatile and beginner-friendly game engine adopted by both indie and big-name studios, Unity clearly provides much more value for game creators than the Assassin‘s Creed: Syndicate title which utilizes Ubisoft‘s internal tech. Comparing them directly makes little sense given their fundamental differences.

Unity‘s Key Strengths as a Game Development Platform

First, let‘s analyze Unity‘s extensive capabilities that enable developers to quickly build and publish cross-platform games:

  • Intuitive visual editor and C# programming facilitates rapid prototyping
  • Robust 2D and 3D development toolset suits wide range of game genres
  • Great for iterate fast, even for solo and hobbyist gamedevs
  • Extensive software documentation and active community forums provide support
  • Asset Store offers thousands of code assets and tools to accelerate projects
  • Build once, deploy anywhere philosophy supports mobile, console and other targets

Take hyper-casual mobile games like Jelly Shift which topped charts. Built in just 1 week with Unity, it exemplifies the platform‘s strength. Even big studios like Ubisoft use Unity for faster iteration before exporting projects to proprietary tech.

Clearly these traits make Unity a versatile pick for all developer profiles.

Syndicate As An Assassin‘s Creed Title Offers No Comparison

Alternatively, Assassin‘s Creed: Syndicate was released in 2015 as the 9th installment in Ubisoft‘s flagship AAA franchise. Set in 1868 London, distinctive elements included:

  • First AC protagonist duo with twins Evie and Jacob
  • Grappling hook for new traversal tactics
  • Horse-drawn carriages brought vehicles to the series
  • City divided into boroughs controlled by rival gangs

Despite refreshing features, Syndicate saw underwhelming sales, making only $115 million in its first month compared to $300+ million for recent series entries like Valhalla per NPD data.

As an Assassin‘s Creed title running wholly on Ubisoft‘s AnvilNext engine optimized for the franchise, Syndicate offers no capacity for general game development. Comparing Unity and Syndicate directly makes little sense given their fundamental differences in product category and target users.

Unity Dominates Indie Game Development Scene

In fact, Unity has achieved such mainstream adoption that some data shows it powers over 50% of all indie games. This versatile platform paired with the C# language allows small teams to punch above their weight.

Notable breakout hits from hobbyist gamedevs include:

Unity Powered Indie HitsMetacritic ScoreGenreDownloads/Sales
Cuphead86%Run and Gun6 million
Untitled Goose Game81%Stealth/Puzzle3 million
Ori and the Blind Forest88%Platformer3+ million
Hollow Knight87%Action-Adventure3.5 million

And Unity‘s Asset Store ecosystem lets indie devs access reams of quality reusable code, models, materials and tools created by its community. From multiplayer networking to AI behaviors, these assets jumpstart game concepts.

Evaluating Game Engines for Development

For developers evaluating their options, some key criteria to judge game engines include:

  • Capability – depth of rendering, physics, animation tools
  • Productivity – iteration speed, prototyping ease
  • Publishing – build & deployment options largely determine audience reach
  • Support – documentation & community activity influence learning curve
  • Cost – pricing model needs to align with team size & project scope

Based on these parameters, Unity strikes an optimal balance of power, speed and flexibility for the majority of game creators. Enabling big ideas and opportunities on small budgets.

My Take As an Enthusiast & Hobbyist Game Developer

As a gaming enthusiast immersed in the indie scene who has built small projects with engines like Unity and Godot, I firmly believe Unity unlocks more opportunities for aspiring game creators.

While royalty commercial agreements make it a smart choice only for successful premium titles, Unity‘s Free tier supplies ample capabilities for early skill-building and non-commercial works. Over time I see it as an unbeatable gateway into both 2D, 3D and multiplatform development if you take the effort to learn C# scripting properly!

Meanwhile, Syndicate stays confined within Ubisoft‘s content production cycle. Though innovative historically as an Assassin‘s Creed entry, it offers no value for developers generally compared to accessible, multi-purpose engines like Unity that birthed many of today‘s beloved indie originals. There‘s no contest here.

  • Unity‘s robust feature set empowers developers across domains to deliver cross-platform games
  • Syndicate as an Assassin‘s Creed title running proprietary Ubisoft tech has no relevance
  • For most hobbyist and professional game creators focused on productivity over cutting-edge graphics, Unity strikes the right balance

Evaluating the two side-by-side makes little sense when fundamentally Unity is a general-purpose game development engine accessible to indie studios worldwide, while Syndicate is merely one franchise title in Ubisoft‘s catalog. For developers big and small looking to put innovative interactive content into players‘ hands, Unity is the superior choice.

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