The Biggest One Mortar Monkey Reigns Supreme for BTD6 Damage

The single highest base tower damage dealer in Bloons TD 6 is the Mortar Monkey‘s The Biggest One upgrade. With the huge area-of-effect explosions inflicting up to 45 damage to MOAB-class bloons, it dominates groups of ceramics and fortified super ceramics that overwhelm many defenses in the late 80s and beyond.

Statistical Analysis of Top BTD6 Damage Towers

Let‘s crunch the numbers on the most proven damage options:

TowerUpgradeMax DamageAttack SpeedPierceWeaknesses
Mortar MonkeyThe Biggest One45Slow200Struggles vs fast single targets
Tack ShooterInferno Ring2Very Fast100Short range
Bomb ShooterMOAB EliminatorMassiveSlow1Slow, expensive
Monkey BuccaneeCarrier Flagship12Fast30Water towers difficult to place efficiently
Super MonkeyLegend of the Night5Extremely Fast30Very expensive

Reviewing the data shows that sheer damage output isn‘t everything – factors like projectile speed, tower targeting behaviors, map intersections, and affordability also determine a tower‘s potency.

But there‘s no denying The Biggest One‘s devastating area attacks that persist into late game waves…

MOAB Assassins: Dominating Blimp Rounds

While the aforementioned towers shred hordes of standard bloons, specialized tools exist to crack reinforced MOAB-class blimps.

The go-to option that competitive players swear by is the Bomb Tower‘s MOAB Eliminator path:

Bomb Tower 
    => Cluster Bombs
    => MOAB SHREDR Spikes
    => MOAB Eliminator

Costing a hefty $17,010 on Medium, the MOAB Eliminator ability instantly destroys BFBs and DDTs while unleashing 2000 damage on ZOMGs and 5000 damage to BADs. This is enough to de-shell the lethal tier 5 BAD down to just 2 ZOMGs – though some dangerous DDTs emerge that must be handled.

With sufficient ability uptime through villages and supports, this 120 second cooldown move chews through escalating late game all-out MOAB/BFB assaults. Backing it up are Downdraft Heli Pilots to stall advancing bloons in place for executing moves like the Eliminator.

Now let‘s examine some alternate anti-MOAB options…

Best Late Game Towers

When pushing past round 140 into the perilous 200s, sheer damage stops being sufficient. What matters most is…

Percentage-Based True Damage
That shreds bloon properties regardless of health scaling

Abilities to Trigger Exact Moments of Vulnerability
Like the MOAB Eliminator or Ground Zero

Slows to Delay Bloons in Deadly Territory
Such as Icicle Impale and Super Glue

Cash Generation for Expensive Upgrades
Such as Banana Central and XXXL Trap

Two towers stand at the apex…

Legend of the Night Super Monkey

The infamous $100,265 tier 5 super gains night vision camo detection and inflicts devastating 5 damage attacks at blinding speeds to all bloon types.

Backed by a Monkeyopolis and tons of farms to fund it, The Legend shreds the RBE and properties of late game DDTs, BADs, and boss event bloons alike with percentage-based damage. It covers key weaknesses of Temples being vulnerable to camo purples and regeneration.

The sheer ranged power combined with dark magic sacrifices also boost VTSG damage to push deeper than round 300.

Paragon Towers

Though demanding huge investments, the capstone Paragons added in BTD6‘s expansion packs represent the new state of late game.

The degree 100 Navarch of the Seas combines:

  • Carrier Flagship‘s aircraft barrage
  • Esnare‘s potent glue slow debuff
  • Grape Shot knockback and area damage

Bolstering water Monkey Town buffs and AoE slows/knockback from Ice Monkeys and Boomers, this floating fortress stalls bloons in a perfect killzone for damage towers to go ham.

On expert maps like #Ouch enriched by water reservoirs, the Navarch Paragon is central to survival records now exceeding the 500s and counting.

It and Paragons like the high-DPS Apex Plasma Master demonstrate that utility now triumphs as rounds eventually outscale raw damage.

In Conclusion

So in my extensive BTD6 testing and competitive experience, I definitively declare the Mortar Monkey‘s The Biggest One as the #1 standalone damage dealer based on massive area-of-effect attacks.

But context matters – grouped super ceramics require different solutions than reinforced MOABs or DDTs. Slowing, stalling, saving for essentials upgrades, and combating camo/regen properties represent the nuanced reality of free play.

I hope this deep dive has provided ample statistics, upgrade comparisons, and late game wisdom to better equip your BTD6 gameplay. Now get out there, tactically place your damage sources, and push those personal best records!

What strategies have you leveraged to survive the furthest round? I‘m eager to hear your insights in the comments.

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