Why Don‘t Orks Fall to Chaos?

If you‘ve at all familiar with Warhammer 40,000, you know the forces of Chaos thrive on corrupting and twisting unsuspecting souls to carry out their depraved plans. Humans, Eldar, Tau – no major race is truly safe from their temptations and lies. No race except the Orks, that is.

But how do the hulking green brutes seemingly shrug off the influence of the Ruinous Powers with ease? After all, they live for war, bloodshed, destruction and domination – all things the Chaos Gods exult in. By rights, they should make perfect pawns of Khorne, Tzeentch and the others. Yet apart from a handful of unlucky outliers, the Orks remain stubbornly un-Chaosified.

Their seeming immunity comes down to a perfect storm of biology, evolution, culture and even a bit of luck that makes them extremely stubborn against the warp‘s corruption. Let‘s break down the key factors:

Potent Fungal Physiology

The Orks were created tens of millions of years ago as a warrior race by the ridiculously powerful Brain Boyz. Part of their design included infusing them with a reproductive fungal life cycle that nurtures each new Ork boy while protecting his still-developing brain.

Various Tech-Priests and Magos Biologis who have studied functioning Orkoid ecosystems report layers of fungus penetrating every organ, releasing protective spores both into the body and surrounding environment. Something in this fungal "immune system" may interfere with or neutralize external psychic corruption.

One Magos‘ published theory is that since much of the Orks‘ bodies and nervous systems are alien to terrestrial lifeforms, the Chaos entities simply don‘t know how to "plug in" and manipulate them. It would be like one of us trying to neuro-hack a sentient machine – the interface is just too foreign.

Simple Minds, Simple Vices

In addition to their exotic biology, the Ork consciousness itself is uniquely primed against Chaos.

Orks live entirely in the moment, with thought limited to basic needs, wants, and impulses directly related to those needs. They have no capacity for things like complex long-term deception, inner psychological turmoil, or buying into elaborate ideologies sold by outside charismatic leaders. These are the very things Chaos traditionally exploits in humans and Eldar to worm its way into hearts and minds.

The Dark Gods and their daemons thrive on corrupting virtues into vices. But to Orks, concepts of virtue, pureness, and restraint are completely alien, so there is nothing to twist. Similarly, vices like cruelty, wrath, and indulgence mean nothing to creatures that kill, fight and loot as casually as breathing.

They‘ve Already Got Gods

Central to many Chaos cults are promises of power, vengeance or blessings for worshipping a particular Ruinous Power. For species like humans who lack tangible gods, such temptation can be irresistible.

For Orks though, they already have deities they worship: The mighty Gork and Mork! Orks throw themselves into battle to receive special notice from Gork (cunningly brutal in combat) or Mork (brutally cunning in tactics). They have no urge to postulate in complex theology to justify the twists of fate that happen on and off the battlefield.

Their gods reward the strong and punish the weak. It‘s simple cause-and-effect that makes intuitive sense to their primitive brains. Again, Chaos has little opening to exploit here compared to more philosophical, anguished species who struggle to explain their place in such an unforgiving galaxy.

Of Waaghs and Gestalt Energy Fields

The Orks release spores, grow fungi, live to fight, and the whole ecosystem propogates on and on in a grand biological cycle. But there is also a key metaphyiscal underpinning to it all – the gestalt psychic effect known as the "Waagh!"

All Orks generate a low-level psychic energy unconsciously. Not enough for true warp powers like you see from psykers, but it colours their experience on an instinctual level. When enough Orks come together, their tiny shards of psyker potential fuse into the broader "Waagh!" energy field covering the war camp, tribe or invasion force.

The Waagh! helps propel Ork dynamics and keeps Ork hierarchies running smoothly. Its psychic weight also manifests partly in the physical realm – rickety Ork vehicles run that little bit better, ammunition finds its mark more often, ramshackle constructions stay standing under stress and strain.

But crucially, it also serves as a bulwark for their collective minds against the Immaterium. Mekboyz have tested groups of Orks in confinement chambers against scrapcode, warp anomalies and (through stolen samples) even raw Chaos energies from various artifacts. Those with an active Waagh! field show much higher resistance than specimens studied alone in isolation.

Between their biology and the Waagh!, they have formidable defence in depth. Like the layers of ablative armour or force fields on an Ork Fighta protecting the pilot within, Chaos peel away the outer teflon layers before being neutralized as it tries worming deeper into the "guts".

Still, the nearly immutable rule in 40k is that nothing is truly foolproof. Once in an extremely long while a confluence of events can still see an Ork corrupted by Chaos. Perhaps exposure to sorcerous warp energy weapons on a battlefield weakens their waagh barrier just enough for a Lesser Daemon to slip inside wounds and embed itself.

The most (in)famous account comes from 543M41 during The Siege of Godsmote Hive. Ork Warlord Buzzgob found an ancient Chaos artifact that shattered his force‘s gestalt field and opened them to Khorne‘s influence. They tore through 14 Hab Blocks in a blood-mad fury before the Grey Knights arrived to banish Buzzgob back to the warp and put the survivors to the sword.

Well-travelled Rogue Traders also speak in hushed tones of Theotar The Mad, a Chaos Sorcerer who came the closest yet to swaying a tribe of feral Orks. Disguising himself as "Gork‘n‘Mork" through infiltrator daemonhosts, he very nearly convinced thousands to accept daemonic "enhancements". Only discovery of his treachery during an attempted ritual to convert the Warboss saved the Xai‘athi system from potential crisis.

So the threat, while negligible, still exists for the crafty Chaos minion who finds the right confluence of plans and vulnerability.

As a passionate gamer and lore enthusiast, I‘ve heard all manner of theories over the years for why Orks shrug off Chaos when little else in the grim darkness of the far future manages the feat.

My personal belief aligns closely with the evolution theory – the Old Ones or whoever engineered the Orkoids needed them to be perfect shock troops against warp creatures specifically. What better way than to make them so stubbornly hostile terrain for possession or corruption in every way – mentally, physically, and metaphysically?

Perhaps this inbuilt hardy resilience was part of the reason the Brain Boyz based the Orks off fungal reproductive elements as well. Like spores exposed to empty space, it endowed them with the durability to persist in the harshest environments until circumstance allowed them bloom in force again.

In the end, I‘m just glad the miniatures on my shelves and tabletop don‘t have to worry about mandatory Chaos conversions to stay tourney legal! As fun as it is painting gribblies and spikes on beakie helmets, I‘ll take more "serene" greens to balance it out.

Thoughts? Would love to hear other theories from readers in the comments below! And stay tuned for my unboxing of the lovely new Ghazghkull model next week…

Similar Posts