Why is it so hard to make a PS4 emulator? A gamer‘s guide to the technical challenges

As an avid gamer and tech enthusiast, I‘ve been eagerly following the progress on PlayStation 4 emulators over the years. With each new console generation, the community works hard to bring key titles to PCs early on through emulation. However, as we enter 2023, capable PS4 emulators still seem a distant dream. The complexity of modern console hardware has brought development to a crawl.

In this guide, I‘ll dig into why properly emulating the PS4 is such an uphill battle – even for today‘s powerful gaming rigs.

The raw horsepower of PS4 hardware

First, let‘s appreciate just how much punch Sony packed into the PS4 compared to average gaming PCs of 2013.

**Component****PlayStation 4****2013 Gaming PC**
CPU processing power1.84 TFLOPS~0.3 TFLOPS
GPU processing power1.84 TFLOPS~1.5 TFLOPS
Total system memory8 GB GDDR5~8 GB DDR3

With a custom 8-core x86 CPU and GPU combined putting out 3.5+ TFLOPS (trillion floating point operations per second), the PS4 was a massive leap over PS3 and a tough target for contemparary PCs to match.

And the PS4 relied extensively on synergy between its components. Developers meticulously customized memory access and data flows to extract maximum performance.

This is very hard for emulators to replicate in ‘disconnected‘ PC hardware.

So without similar compute capacity and fine-grained coordination between components, running PS4 games smoothly via emulation becomes incredibly challenging. Most PCs still can‘t provide that raw power or match the PS4‘s balanced custom design.

Dealing with unfamiliar custom hardware and undocumented internals

Since Sony treated the PS4 as a black box with undisclosed internal specifications, emulator makers have to work backwards from game outputs. By running test software and observing the results, they slowly uncover hardware details that typical PCs lack.

This includes custom components like:

  • The PS4‘s 8-core Jaguar CPU. In 2013, no PC processor utilized Jaguar cores. Their layout and behavior has to be thoroughly reverse-engineered.
  • The PS4 GPU with its own set of unfamiliar Graphics APIs. These don‘t correspond to PC tech like DirectX or OpenGL.
  • Ultra-fast GDDR5 system memory connected via a 256-bit bus. PC memory systems differed greatly.
  • Additional coprocessors for compression, security, etc

Without Sony‘s help, emulating this combination of custom processors, languages and memories comes down to trial and error.

And that process means…

Facing endless gameplay bugs during development

While tackling PS4 hardware emulation, bugs are unavoidable at first.

Many early PlayStation titles were developed against real PS4 devkits. So they make direct calls into low-level APIs and hardware without fail safes for other platforms.

When running via an incomplete emulator, even small inaccuracies create visual artifacts, crashes and glitches during gameplay. For example:

  • Textures failing to load properly
  • Characters freezing or moving erratically
  • Particle effects not rendering correctly
  • Game logic breaking down unexpectedly

Tracking down and fixing these issues for ~900 PS4 games is a monumental feat, especially when fighting undocumented hardware.

Experience with past consoles helps, but PS4 emulation efforts still face a vast, formless bug frontier. My respect goes out to those explorers!

Contrasting the progress: where PS3 emulation was in 2012…

To grasp PS4 emulation struggles, it‘s useful to compare to Sony‘s previous console generation.

By 2012, Sony‘s PlayStation 3 had been out for 6 years. Yet its emulation state was still primitive despite similar age:

  • Only 30 PS3 games were considered ‘playable‘ on early emulators
  • Most required high-end Intel/AMD CPUs costing $500+ to run
  • Frequent visual defects, audio issues, crashing persisted
  • Developers had more documentation but hardware was still complex

Whereas accurate, performant PS3 emulation had barely left the garage in 2012, PS4 emulation must tackle even more custom silicon and bigger software catalogs.

So reaching the level of "good enough" PS4 emulation we saw for PS3 could easily take another decade at this rate!

Of course in tech, breakthroughs can sometimes surprise us. But based on empirical data so far, PS4 emulation has remained a distant dream requiring mountains of further work.

I sincerely hope brilliant minds somehow accelerate that progress for all of us impatient gamers! Though even PC hardware may need to evolve before properly hosting PS4 experiences.

Either way, I‘ll be eagerly following any scrap of PS4 emulation news here in 2024 and beyond! Please subscribe via email for updates.

Any fellow hopeful emulation enthusiasts, feel free to reach out in the comments! I‘d love to discuss where things might head.

Similar Posts