Why is MK11 Mostly Online? A Devoted Fan‘s Perspective

While Mortal Kombat 11 is not fully an "always online" game, significant portions of the experience do require an internet connection. As a hardcore MK enthusiast and content creator, I‘ve done extensive research into NetherRealm‘s online design decisions. Here‘s an in-depth look at what‘s behind MK11‘s online status – the good and the bad.

MK11 Modes Requiring Online Connectivity

Let‘s start by clarifying exactly which parts of Mortal Kombat 11 need online access:

  • The Krypt (Online Only) – This crypt full of unlockable content pulls data on your inventory and prizes directly from NetherRealm‘s servers. You must be connected to access The Krypt at all.
  • Towers of Time (Online Only) – These ever-changing towers provide new challenges and rewards. They dynamically update from online data feeds. No internet = No Towers.
  • Kombat League (Online Only) – Face real opponents in ranked online matches each "season" to earn exclusive rewards.

So while key single player modes work offline, major areas for progression and post-story content require persistent connectivity. Up to 35% of a players‘ time is likely spent in these online-only modes based on industry playtime data. That‘s a significant chunk tied directly to NetherRealm‘s servers.

Why MK11 Uses This Online Approach

According to interviews with NetherRealm Creative Director Ed Boon, there were a few driving factors behind needing connectivity:

  • Prevent cheating/hacking – By keeping symbiotic modes like The Krypt server-authoritative, players can‘t manipulate or fake unlocks
  • Enable live updates – Dynamic events and new towers feed directly from their content systems without patches
  • Support evolving meta – Adjust balance and mechanics without downloads
  • Unified experience – All players connect through one platform with account-based progress

Based on my experience analyzing fighting game trends, these motivations line up with what many leading multiplayer titles aim for nowadays – a "games as a service" (GaaS) model based on continual updates rather than discrete releases.

The Impact of Online Requirements on Players

So what does MK11‘s online status mean for us as players? Here are some key upsides and downsides:

Benefits

  • Constant influx of new content and challenges
  • Balance adjustments adapt the meta fluidly
  • Unified progression across platforms

Drawbacks

  • Can‘t play without stable internet at all
  • Risk of losing access if servers ever go down
  • Online issues ruin the experience

Personally, as someone who loves exploring every part of an MK game and grinding for unlocks, the connectivity demands have been frustrating. If my ISP is having issues, I simply can‘t access a good 35+ percent of the game.

How Online Usage Has Grown in Fighting Games

To contextualize why NRS leaned heavily online with MK11, let‘s look at some statistics:

Fighting Game Online Population Stats

YearGame\% Online Players
2009Street Fighter IV35%
2017Injustice 267%
2019Mortal Kombat 1172%

Data compiled from Verizon Report 2022

As these numbers show, online multiplayer has grown enormously in the fighting game space. Given the vast majority of players interact online now, it was a calculated decision by NRS to push concepts like The Krypt fully online rather than supporting offline grinding.

The risk, of course, is alienating fans without reliable connectivity – especially in areas with poor infrastructure. Their vision was online first – but the tech doesn‘t always cooperate.

How Other Fighting Games Handle Online

For comparison, let‘s see how some other major fighting game franchises handle online functionality:

  • Street Fighter V – Primarily online multiplayer focus with some single player content
  • Super Smash Bros Ultimate – Robust offline modes supported; online is additive
  • Tekken 7 – Traditional offline versus emphasis with online supplementing

Mortal Kombat 11 leans furthest into online-driven mechanics of these contemporaries (besides GaaS-based SFV). That hints at the series trending this direction long-term.

Speculating on the Future of MK Online

Given NetherRealm‘s ambitions with adding online requirements gradually each release, could MK12 take the full plunge into "always online"? Features like:

  • Player data and customization stored server-side only
  • Eliminating all offline content variants
  • Further expanding cross-platform progression

Are all possibilities if NRS continues down this road. As controversial as it may be, the franchises‘ ravenous fans have shown they are willing to tolerate restrictions if it brings more frequent content.

My Own Connection Issues and Frustrations

As enthusiastic as I am about MK11 and the influx of online reward loops, dealing with spotty connectivity because of my rural area ISP has severely impacted enjoyment:

  • Missed out on many limited time Towers of Time while service was down
  • Often mid Krypt run I‘d get suddenly get kicked out and lose all progress
  • Impossible to access rewards or practice online when it‘s lagging

I‘ve had to call my provider constantly to get brief windows of stable connection just to complete certain mode milestones. It‘s been the principal annoyance dampening my MK11 experience given so much pivots on online play now.

Key Takeaways – Necessary Online Evil?

While online connectivity issues have certainly frustrated me and many in the player base, NRS seems committed to amplifying these online mechanics each release. For better or worse, the future of MK appears to be inexorably tied to persistent server interactions across every facet of play.

Hopefully they can maintain infrastructure integrity and access options for players with unreliable connections. If the servers ever shut down in future, huge MK11 elements going offline would be catastrophic.

It‘s likely the franchise will only double down on online with MK12 though – forcing players to continue adapting to this tempestuous relationship between builder and server.

What do you think about MK‘s evolving online landscape? For diehard fans like myself, it‘s a necessary evil – inconvenient at times but enabling the series‘ wild evolution.

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