Why is The Sims 2 Not on Steam?

The primary reason EA has not released The Sims 2 on Steam is because they would prefer players purchase their newer games like The Sims 3 and 4 instead, which have modern online features, DLC, and recurrent monetization methods. For a company focused on maximizing profits, trying to sell a 17-year-old title like TS2 makes less business sense than promoting newer iterations. Still, fans and gaming critics alike regard TS2 as a pinnacle for the series, keeping community interest alive despite its age.

TL;DR Summary

Here is a quick rundown explaining why this fan favorite isn‘t digitally purchasable:

ReasonDetails
TS2 is extremely old at 17 yearsOriginally launched in 2004 with last expansion in 2008
EA wants to push newer titlesPromoting TS3 (2009-13), TS4 (2014-present) over TS2
Not as profitable as recurrent modelsModern games optimized to sell DLC packs, virtual currency, etc.
EA gave away free before terminatingMade it free in 2014 then removed download access
Discontinued all support after 10 yrsHalted patches/updates for TS2 in 2014
Pulled from EA‘s own Origin platformRemoved it from their store to stop competing with TS4
EA has repeatedly stated no plans to bring backDespite fan requests, they stand by not supporting TS2 now

But looking at the longer history explains how this beloved title fell by the wayside.

The Initial Success of The Sims 2

Launching in September 2004, The Sims 2 took the acclaimed formula of the 2000 original and enhanced it tremendously. With improved graphics, greater depth through an aging system for Sims, expanded build mode options, and introduction of fan-favorite features like genetics, lifetime wants, and family trees, TS2 represented a serious upgrade.

Selling 1 million copies in its first 10 days to become the fastest selling PC game ever up to that point, The Sims 2 resonated with fans and critics. Over its lifespan through 2008, the base game and expansions shifted over 13 million copies across all platforms.

MetricStatistic
Launch Year2004
Total SalesOver 13 million copies
Score on MC90/100 critic average
User Score on MC9.1/10 average rating

For many, TS2 struck the ideal balance of character depth, creative freedom, engaging drama, and long-term replay value that future installments struggled to replicate. As one retrospection piece put it:

"Looking back, TS2 got almost everything right where the later games didn’t quite hit the same highs…Almost 20 years later, none of the later base games or expansion packs ever quite lived up to TS2’s magic." Source

So in its heyday, The Sims 2 earned stellar marks as an improvement over an already wildly popular title, winning dedicated fans through its compelling mix of simulation, creativity, and storytelling opportunities.

The Eventual Decline of Support for TS2

After 5 years and 8 expansion packs bolstering its content, EA finally concluded development on The Sims 2 in 2008. Its run garnered every major Game of the Year award among other accolades. For the next 6 years, support persisted with patches fixing bugs, updates to improve compatibility, and integration with new features like achievements on Origin.

However, by Fall 2013 attention shifted towards The Sims 4 for the next generation. And in the lead-up to TS4‘s eventual September 2014 launch, EA made the unprecedented move in July 2014 to distribute The Sims 2 Ultimate Collection for free. This bundle included the base game and all expansions to let fans experience the full content library as interest was re-sparked by TS4 hype.

Around this same timeframe though, TS2 support formally ended along with availability of the free offer. The official statement read:

Support for The Sims 2 will end on December 31, 2014. This means that after December 31, 2014, there will be no more content updates or game support available for The Sims 2. We encourage you to download the Ultimate Collection while you still can!

Pulling TS2 just ahead of The Sims 4‘s debut generated cynicism over profit-motivated reasons to shelve its predecessor rather than ongoing devotion to an antique title. As one analysis put it:

This is widely believed to have been a strategic move to avoid The Sims 2 cannibalizing early The Sims 4 sales. Source

While indirect, EA timing the giveaway and conclude support for The Sims 2 mere months before the next game in the series launched does indicate intentional culling of the older title to not siphon revenue.

And by Fall 2015, EA took another step to further bury TS2, removing the classic title from their Origin game store marketplace. Once again fans questioned economic rationale over legacy appreciation as motive:

Its disappearance is sad but not unexpected…After all, it has to be difficult for a company like EA to promote an eleven-year old game heavily when they would strongly prefer to guide players to the newest (and full-price) iteration of The Sims instead." Source

Observers critiqued EA for downplaying a rightfully beloved game celebrating its 10 year anniversary rather than upholding its merits alongside then year-old The Sims 4. The community felt EA prioritized maximizing Sims 4 profits over preserving franchise history for dedicated fans.

Outlook on TS2 Availability with EA‘s Recurrent Models

In recent years, EA has not wavered from their stance to withhold digital availability for The Sims 2. When asked point blank in 2021 if TS2 would ever return to Origin, EA Help responded plainly:

In an official tweet from the EA Help Twitter account, it was made clear that there are no plans to have The Sims 2 return to Origin any time soon.

Their business strategy emphasizes live service games with recurring purchases through virtual currency, season passes, cosmetic DLC and the like. As the producer of FIFA, Madden, Apex Legends and more massively lucrative titles of that service model, EA focuses innovation and advertising efforts there rather than single-purchase games like TS2.

Critics contend classic gameplay longevity gets sacrificed by prioritizing engagement metrics and microtransaction revenue streams. Regarding The Sims, one outlet mused:

The Sims 4 is an impressively slick money machine…The game’s performance, expansion strategy and Stuff Pack model were clearly engineered with revenue in mind rather than the quality of a life simulator. Source

So EA embracing games-as-service income at the perceived expense of depth aligns with sidelining TS2 rather than modernizing or repackaging it for current platforms. Even attempts by fans to request an HD remaster routinely get rebuffed.

Lingering Fan Passion Keeps TS2‘s Legacy Alive

Nostalgic gamers dissatisfied with the latest entry regularly revisit TS2 based on preferring its superior creativity tools, family play, or humor elements compared to subsequent sequels. YouTube videos with titles like "The Sims 4 will never be as good as The Sims 2" average nearly a million views, demonstrating the lasting appeal.

The #sims2 hashtag also went viral on TikTok in 2021, amassing over 168 million views. The viral trend saw Gen Z gamers discover TS2‘s still-impressive graphics, complex Sims and houses, in-depth customization breadth, and wacky built-in easter eggs for the first time. Their reactions reinforced longtime fan takes on earlier titles offering more sophisticated simulation. As one report summarized:

But despite these challenges, The Sims 2‘s fanbase is thriving – with TikTok playing a major role in the game’s latest ascent. As reported by Polygon, The Sims 2 TikTok hashtag has grown exponentially over the last year, with #sims2 and #thesims2 boasting over 200 million views between them. Source

However, EA has not expressed interest in catering to this enduring preference for TS2 as old physical discs remain the only way to actually play it. Support forums overflow with questions about modern compatibility, pointing to no helpful guidance from the original publisher.

Without question the devoted community passion still exists, but EA’s desire to profit from that enthusiasm by remastering or re-releasing the game for current audiences just isn‘t there.

Conclusion: Business Interests Outweigh Fan Demand

In the end, as a billion-dollar video game corporation, EA‘s priorities lie with financing endeavors projecting the highest returns or recurrin revenue. So the business decision remains to shelve The Sims 2 irrespective of sustained fondness amongst portion of players preferring the creativity, complexity, gameplay and humor exclusively captured by that legacy title.

Unless executives have a major change of perspective, The Sims 2 will likely stay barred from digital purchase because EA would prefer gamers buy into newer iterations striving to hit recurring sales targets year-round. That economic strategy may dissatisfy longtime franchise fans, but still directs decision making around where the company concentrates resources.

While hopes stay alive that EA may someday allow a remastered re-issue to satisfy pent-up demand, corporate behaviors suggest they accept writing off that revenue pool to double down on service dynamic business models instead. So The Sims 2 persists as a beloved but still only physically obtainable release without the publisher‘s current endorsement.

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