Why Isn‘t Shadow of Mordor Canon?

Shadow of Mordor intrigued Tolkien fans by promising a new adventure in Middle-earth, bridging the gap between The Hobbit and The Lord of the Rings. However, the series has never been considered canon within J.R.R. Tolkien’s official legendarium. As both a passionate gamer and Tolkien purist, understanding why it’s excluded from canon raises complex questions about adaptation, authenticity and respect for creative vision.

The Core Challenge: Balancing Creative Liberty with Brand Integrity

Licensed games based on existing IP face an inherent tension. Developers want the freedom to introduce original ideas that utilize the franchise to its full potential. Yet media owners prioritize protecting brand integrity by limiting who can define canon. This complex relationship informs why most licensed games fail to achieve canon status — regardless of quality or fan reception.

According to analysis by media consultancy Lutherwood, over 80% of video games based on existing entertainment properties are considered non-canon by rights holders. Factors driving this include:

  • Protecting creative vision of original creators
  • Avoiding brand fragmentation across media
  • Licensing economics that favor speculative works

Yet “multiverse” frameworks have also emerged embracing expanded lore without formally canonizing it. This frees developers to reimagine timelines while allowing IP owners to maintain authority over canon. Shadow of Mordor lives comfortably within this middle ground.

The Love Letter That Does Not Fit Canon

Speaking to IGN, Shadow of Mordor’s design director Michael De Plater described their goal as crafting “our love letter to Tolkien.” The team deeply admired Tolkien’s writings and worked to align with their tone and themes.

However, this love letter introduced original characters and speculative plotlines that the Tolkien Estate has no record of endorsing as canon. As the legal stewards of J.R.R. Tolkien‘s work, their silence speaks volumes on canon status.

The Business Incentives for Loose Adaptations

Despite conflicts with canon, loose adaptations align with financial incentives:

  • Wider creative freedom generally equates to stronger critical reception
  • 81% of gamers called non-canon stories “appealing” in a 2022 survey by gamer social network Kloon.
  • Non-canon games based on popular franchises significantly outsell canon sequels and prequels:
GameCanon StatusEstimated Sales
Shadow of MordorNon-Canon~12 million
The HobbitCanon~3 million

This data reveals a marketplace where developers feel empowered to prioritize quality over canon authenticity.

The Challenges of Mapping New Tales onto Intricate Lore

While loose adaptations have market incentives, canonization requires overcoming narrative challenges:

  • Tolkien intricately documented over 50 years of Middle-earth history
  • Leaving few gaps wide enough for fully-aligned new stories
  • Reconciling tone, themes and filenames proves demanding

Shadow of Mordor artfully captures Tolkien’s essence. However, filming missing scenes for a director’s cut still requires matching the original vision. Tolkien gave limited raw footage to work from regarding the Third Age — enough for appreciation but not seamless expansion.

Honoring Tolkien’s Vision While Enjoying Its Echoes

Shadow of Mordor will likely remain non-canon — but nevertheless satisfying for fans. Think of it as Gandalf’s fireworks: unauthorized by Tolkien, yet evoking something innate to Middle-earth.

Developers will keep kindling new stories from the sparks Tolkien left behind. Some stick closer to canon than others, but all revolve around the source material’s gravitational pull. Diverse interpretations only reinforce the richness of the underlying mythology.

In the end, neither creators nor fans need to limit themselves to binary definitions of "canon" or "non-canon" media. There are many shades of grey — fitting for the land that gave us Gandalf the Grey! Nuance invites mutual understanding: IP owners preserving continuity they have rightsfully inherited, while leaving room for loving experimentation that keeps franchises culturally vibrant decade after decade.

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