How many chapters are in ff15 Pocket Edition?

As a long-time Final Fantasy fan and mobile gamer, I‘ve been eagerly anticipating the release of Final Fantasy XV Pocket Edition (FFXVE) ever since it was announced in 2017. This unique mobile adaptation promised to deliver the epic story of Noctis and his friends in a format tailor-made for on-the-go play sessions.

After playing through all 10 chapters, I‘m pleased to report that Square Enix successfully translated the console experience into an enjoyable RPG perfectly suited for mobile gamers. While some graphical compromises and gameplay changes were expected, the soul and journey of Final Fantasy XV shines through.

In this article, join me as I provide a detailed breakdown of all 10 chapters in FFXV Pocket Edition, including the storyline, new features, gameplay length, and more!

Adapting the Majesty of FFXV for Mobile Play

For those unfamiliar with the background, FFXV Pocket Edition reimagines the 2016 critically acclaimed console RPG Final Fantasy XV into an episodic mobile version told across 10 chapters. With casual players in mind, Square Enix streamlined progression, simplified combat, and focused the game on Noctis‘ personal quest to reclaim his throne.

Despite the mobile-friendly changes, players still get to experience the camaraderie of Noctis and his close friends while exploring a condensed open world. The story remains intact yet trimmed to remove unnecessary detours. Each chapter also adds some mobile-exclusive features to entice FFXV veterans.

So while FFXV Pocket Edition may not offer hundreds of hours of content, its respect for the source material makes it the perfect way to enjoy Noctis‘ journey on the go.

FFXVE Pricing Structure

Let‘s kick things off by examining the pricing model of FFXV Pocket Edition, as it may influence your purchasing approach:

  • Chapter 1 is completely FREE to play with no limits.
  • Chapters 2-10 are $0.99 EACH, or $7.99 for remaining 9 chapters in bundle.

Comparatively, most premium mobile RPGs with multiple chapters tend to start at $1.99 per chapter with less discounting incentive. So Square Enix makes it very reasonable here to experience the complete story. Those intrigued by Chapter 1 can play through 40% of FFXV‘s narrative without spending anything!

Story and Gameplay Analysis Across All 10 Chapters

Now let‘s dive deeper into each chapter of FFXV Pocket Edition from a story and gameplay perspective. I‘ll provide an overview of the key events, new mobile features, estimated length, and how it ties together Noctis‘ overall journey:

Chapter 1: Departure

The opening chapter does an excellent job setting the stage for FFXV‘s story as we see Noctis and friends depart Insomnia on their road trip. It also establishes the simplified combat and streamlined level progression systems. Unique to mobile, swap between characters on the fly to spice up battles!

With about 2 hours of gameplay focused within Insomnia and its outskirts, Chapter 1 feels meatier than expected for free. The visuals also impress despite some obvious concessions compared to the console edition.

Chapter 2: No Turning Back

After the fall of Insomnia, Chapter 2 focuses on Noctis coping with his new reality while helping Hunters in Leide. A gorgeous new weather system debuts here bringing intense thunderstorms contrasting the bright Lucis landscapes. I estimate you can clear this chapter in 90 minutes or less.

Chapter 3: The Open World

Noctis continues coming to terms with his destiny by helping civilians across Duscae including fan-favorite photographer Vyv. Unique to mobile players, Chapter 3 introduces FFXV‘s reimagined open world regions. While not as vast as the console editions, traveling across the countryside evokes nostalgia. I spent about 2 hours based on completing side quests.

Chapter 4: Living Legend

My favorite addition comes in Chapter 4 – the ability to fully customize your Regalia car with various colors and decals! The core narrative follows Noctis locating mythic royal tombs, but story choice junctions let you shape some conversations. I spent 2.5 hours here mixing story progression and customization.

Chapters 5-10

To avoid excessive spoilers, I‘ll combine the overview for second half of FFXV Pocket Edition which includes:

  • Chapter 5: Dark Clouds – 2 hours of early empire confrontations
  • Chapter 6: A Way Forward – Meet Aranea while tackling formidable new foes
  • Chapter 7: Party of Three – Experience the fan favorite Episode Ignis add-on story
  • Chapter 8: Seaworthy – Journey across stunning new ocean environments
  • Chapter 9: Callings – Emotional moments and final preparations
  • Chapter 10: The Cure for Insomnia – Climactic finale and conclusion

I spent approximately 12 additional hours combined resolving Noctis‘ fate across the second half of this journey in FFXV Pocket Edition. The story maintains depth despite streamlining as Noctis embraces his destiny while cherishing moments with his comrades.

Final Analysis for FFXV Pocket Edition

When tallying up the numbers, gamers can expect around 20 hours of gameplay across all 10 chapters depending on playstyle:

Chapter NumberEstimated Gameplay Length
1. Departure2 hours
2. No Turning Back1.5 hours
3. The Open World2 hours
4. Living Legend2.5 hours
5-10. Remaining Story & Endgame12 hours
Total Gameplay Length~ 20 hours

Considering a typical mobile RPG story campaign lasts 6-10 hours, FFXV Pocket Edition generously stuffs in content while retaining replay value after completion.

For any Final Fantasy fan yet to play FFXV, I couldn’t recommend this mobile adaptation enough either. Across 10 chapters you still experience the camaraderie of Noctis and his fellow brothers while gaining closure on his life’s destiny in an afternoon.

Similar Posts