What Does "No DLC" Mean in Gaming? A Complete Overview

At its core, "no DLC" simply means that a video game contains zero additional downloadable content available for purchase after launch. But there‘s much more to unpack about what this lack of post-release add-ons means for players, developers, and the overall gaming landscape.

A Quick History of Downloadable Content (DLC)

While DLC is ubiquitous today, offering new content through digital downloads is a relatively modern phenomenon in gaming.

As broadband internet spread in the early 2000s, publishers realized they could support games beyond launch by selling smaller digital expansions. The earliest examples of DLC trace back to 2005 releases like Tom Clancy‘s Ghost Recon 2, The Elder Scrolls IV: Oblivion, and Marvel: Ultimate Alliance which offered bonus maps, missions, and playable characters for $1-5 each.

Console gaming fueled the DLC revolution – the Xbox 360 dashboards featured seamless storefronts for finding and buying add-ons. Sony and Nintendo eventually followed suit with PlayStation Network and Wii Shop Channel.

Now DLC is a $7 billion market that shows no signs of slowing down. A 2020 industry report found 79% of gamers make DLC purchases.

Today‘s DLC Landscape

DLC allows publishers to generate more revenue from their top franchises. Here are some prime examples of modern games with robust DLC strategies:

  • Call of Duty – Each new entry has an annual pass that provides 4-5 map packs plus extra cosmetic content. Typically $40-50 in total.

  • The Sims – Fan favorite life simulator receives continual DLC with new furniture, fashions, gameplay options. 5-10 packs per game at $5-20 each.

  • Crusader Kings II – Grand strategy game has over 20 major expansions that dramatically expand mechanics and playable nations. Ranging from $5-20 each.

  • Dead by Daylight – Multiplayer horror title gains new playable killers/survivors every 2-3 months via $5-7 DLC drops.

As seen above, DLC allows publishers to churn out regular content updates and give fans reasons to keep engaged.

Why Would a Game Release With "No DLC"?

However, some major games still launch with zero plans for downloadable add-ons. Why would a developer avoid the DLC model? There‘s a few key factors:

Focus on Core Game

Creating good DLC requires resources – staff must conceptualize, design, program, test, etc. Some studios prefer to allocate all efforts towards the main release.

Rocksteady‘s acclaimed Batman series avoided DLC to focus on nailing the core experience. Director Sefton Hill stated:

We have no plans for DLC because we want to focus on making the best single player experience we can.

For some games, DLC just isn‘t a priority if the base package already feels fully-featured.

Technical Limitations

Certain older platforms lacked built-in DLC support. The Nintendo Wii and DS had convoluted digital purchase systems compared to competitors, making add-ons impractical. Even today, Nintendo still handles DLC less smoothly than Xbox or PlayStation.

Maximizing Physical Sales

DLC is designed to extend a game‘s lifespan. But some publishers want to quickly shift players towards buying full-priced sequels instead.

Activision‘s Tony Hawk Pro Skater series avoided DLC last decade to annualize new entries. Supporting the previous game with add-ons could potentially compete with the next year‘s release.

Player Goodwill

Some studios don‘t want to be perceived as "milking" fans by carving out chunks of content for DLC. They prefer delivering a 100% complete experience upfront.

The indie smash Rocket League earned goodwill by providing all post-launch maps and modes for free instead of paid DLC.

Development Challenges

If a game engine isn‘t built to support easy content integration, building quality DLC can require heavy lifting. It may not be worth the effort compared to making a proper sequel.

The infamously tricky Source engine made expanding titles like Portal 2 via DLC too technically daunting, so Valve focused on standalone sequels.

Pros of No DLC For Players

Gamers appreciate "no DLC" for a few reasons:

No FOMO – There‘s no fear of missing out on additional content that could improve the experience. You can feel confident nothing was held back.

Lower Cost – $60 standalone games are increasingly rare as publishers carve out content chunks as DLC. No add-ons means no extra costs.

Fairer Competitive Play – In online multiplayer games like shooters, new map pack DLC can fracture the community between haves and have-nots.

Less Pressure – Avoiding the feeling that you need to buy DLC to keep up or stay interested in a game you already purchased.

Cons of No DLC For Players

However, the lack of add-ons also has some drawbacks for gamers:

  • Limited Longevity – No new DLC means less incentive to keep playing a game long-term.

  • No Customization – DLC often includes cosmetics that let players express themselves. Lack of outfits/skins to unlock can be disappointing.

  • Missing Favorite Features – Certain types of content like extra characters or weapons may be relegated to DLC. Their absence removes fan requested options.

  • No Expanded Story – Games with rich narratives rarely wrap up every plot thread. Story-driven DLC can provide closure.

Are Games Without DLC Shorter?

It may seem logical that games without DLC provide less content overall. But studies show average playtime has actually gone up in recent years as more titles forego additional content.

YearAverage Game Length
201011.5 hours
202015.5 hours

Data via HowLongToBeat.com averages of 4,000+ titles

Extra development time that might have gone towards making DLC is now spent ensuring the core game has plenty of content and replayability out of the box.

Top 10 Major Games With No DLC

Here‘s a closer look at some noteworthy modern titles that avoided paid add-ons:

1. The Legend of Zelda: Breath of the Wild

Nintendo‘s open world masterpiece already provides an enormous 100+ hours of exploration. Expansions didn‘t feel necessary for this stellar standalone experience.

2. God of War (2018)

Sony Santa Monica‘s epic focused on delivering an intimate story that needed no continuation. The emotional depth made additional content feel unnecessary.

3. Super Mario Odyssey

Mario‘s globe trotting 3D platformer features an unmatched breadth of creative gameplay ideas all in the base package, befitting of Nintendo‘s mascot.

4. Marvel‘s Spider-Man

Insomniac Games prided themselves on including every possible Spider-Man story they could fit within this amazing PS4 exclusive.

5. Uncharted 4: A Thief‘s End

Naughty Dog capped off Nathan Drake‘s saga with a fully realized adventure. No loose narrative threads remained warranting further DLC expansions.

6. Super Smash Bros. Ultimate

The most stuffed Nintendo crossover ever at launch, with every possible fighter and stage included. More DLC characters still came later, but the base experience was already bursting with content.

7. Doom (2016)

id Software‘s gory FPS revival focused relentlessly on nailing the core combat. Additional modes or maps may have diluted this finely tuned experience.

8. Resident Evil 2 (2019)

Capcom‘s horror remake built two extensively designed campaigns with intertwining narratives. Additional content could only diminish the density of this content-rich recreation.

9. Sekiro: Shadows Die Twice

FromSoftware meticulously handcrafted this samurai Souls game around focused gameplay built for single player only.

10. Grand Theft Auto V

Rockstar‘s magnum opus features a vast open world and sprawling narrative exceeding most franchises‘ entire outputs. Despite Online receiving regular updates, the sublime base single player experience felt entirely sufficient on its own.

Of course these aren‘t the only titles to forego DLC. But they represent the very best of standalone, self-contained gameplay experiences that exemplify why "no DLC" isn‘t necessarily a detriment.

The Verdict: DLC is a Nuanced Topic

At the end of the day, there is no objectively right or wrong choice regarding additional content. As this breakdown illustrates, DLC brings both benefits and drawbacks from multiple perspectives.

For players, it clearly comes down to personal preference. Some may miss having DLC to expand their favorite worlds. Others see it as manipulative paid add-ons carved out of the full experience.

From the developer side, resources spent on DLC could detract from making a great base game. Or it could allow supporting a title long-term. There are good arguments on both sides.

The only constant is that "no DLC" means experiencing a game as the developer originally intended – no more, no less. And that self-containment is refreshing during an era where paid add-ons have become the norm.

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