What Level Should You Start Doing Dungeons? An In-Depth Multi-Game Analysis

As an avid MMORPG die-hard and tabletop gaming enthusiast, one of the most common questions I see popped in general chat and across gaming forums is some derivation of:

"What level should I start doing dungeons?"

It‘s an excellent question, as dungeon running with a crew can be an incredibly rewarding yet intensely challenging adventure. In this guide, we‘ll analyze the ideal dungeoneering launch points across three major titles – World of Warcraft, Final Fantasy XIV, and Dungeons and Dragons 5th Edition.

I took a deep dive into the current stat of each game to provide the most accurate and relevant info for 2023. Let‘s crack this dungeon crawling guide wide open!

Getting Started in World of Warcraft Dungeons

As one of the most storied MMORPGs with eight thriving expansions under its belt, WoW offers wide range of dungeon crawling opportunities – whether tackling current Mythic+ keystone runs or farming classic raids for transmog.

Here‘s a roadmap of when you can start different WoW dungeon paths based on level and viability both solo and grouped:

ExpansionDungeonsSolo ViableGroup Viable
ClassicDeadmines, Wailing CavernsLevel 70+Level 10+, officially at 15
The Burning CrusadeHellfire Ramparts, ArcatrazLevel 80+Level 10+, officially at 15
Wrath of the Lich KingAhn‘Kahet: The Old KingdomLevel 90+Level 10+, officially at 15
CataclysmLost City of the Tol‘virLevel 100+Level 10+, officially at 15
Mists of PandariaGate of the Setting SunLevel 110+Level 10+, officially at 15
Warlords of DraenorSkyreachLevel 120+Level 10+, officially at 15
LegionDarkheart ThicketLevel 130+Level 10+, officially at 15
Battle for AzerothFreeholdLevel 130+Level 10+, officially at 15
ShadowlandsPlaguefallNot reliably soloableLevel 10+, officially at 15

A few interesting trends stick out:

  • Solo viability creeps up expansion by expansion – As player power grows exponentially in WoW, soloing older dungeons gets easier. For current content though groups are still needed.
  • Group finder officially opens at 15 now – In WoW Classic you originally had to hit level 58 to even gain access to Outlands dungeons. This was wisely reduced over time.
  • Curveballs exist even for veterans – For example I‘ve cleared Mythic+ 20 keystones this expansion, yet still managed to get wrecked in "simple" Burning Crusade heroics when they surprise tuned certain trash packs. Never let your guard down!

Now let‘s break down how I‘d recommend approaching key milestones for getting rolling in WoW dungeoneering:

Level 15-60

  • Queue for random groups through Dungeon Finder while questing
  • Run each dungeon once for main storyline quests
  • Don‘t worry much about gearing yet – just focus on fundamentals
  • If tanking or healing, warn groups you‘re still learning about abilities

Level 60-70

  • Form guild groups instead to coordinate goals
  • Chain run dungeons optimal for your class set collection
  • Study boss guides before entering new challenges
  • A reliable tank or healer smooths any growing pains

Level 70-80

  • Shift to more PUG groups as many level solo now
  • Weave some solo runs into easier dungeons for practice
  • Confidently lead groups if fielding multiple level capped characters
  • Coast towards mount, transmog, achievement farming

As highlighted, the dungeoneering journey evolves over time from learning parties to min-maxed mount runs. Next let‘s see how our comrades in Eorzea handle thundering through dungeons!

Taking the Plunge in Final Fantasy XIV Dungeons

If we‘re talking sheer visual spectacle alone, Final Fantasy XIV remains one of the most gorgeous MMORPGs ever crafted. The game also offers great flexibility whether you want to embrace the lone wolf life or coordinate tightly choreographed 8-man savage raids.

Here‘s an overview of milestones for cracking into FFXIV‘s sprawling array of dungeon content:

ExpansionDungeonsRealistic Solo LevelIntended Group Level
A Realm RebornSastasha70+15
HeavenswardThe Great Gubal Library80+51
StormbloodThe Swallow‘s Compass80+61
ShadowbringersMt. Gulg80+71
EndwalkerThe Stigma Dreamscape80+81

Unlike WoW, FFXIV has a hard level sync feature rather than simply scaling stats up or down. This means high level players chaining lower level dungeons will be synced to the max allowed for that content. Some impacts of note:

  • Syncing combined with less exponentially scaling growth results in a flatter solo ability curve.
  • The Duty Finder matchmaking tool is restricted based on current MSQ progression. So content unlocks slowly.
  • Saving side-quests for DPS classes you later level smooths out potential queue time pains.
  • Weaving in more FATE grinding, PVP, and crafting/gathering breaks up standard quest hub -> dungeon loops.

Now a bit of guidance on how I‘ve found smooth starts into dungeoneering for various roles:

Tanks

  • Stance dancing Mastery is essential – Know when to stay in tank vs DPS stance
  • Announce you‘re new to help the party adjust play appropriately
  • Don‘t fret wasting healer resources at first. Surviving is priority #1
  • Move mobs minimally and point AOE effects away from group

Healers

  • Ask if tank prefers big pulls or measured pace to conserve mana
  • Only DPS when all healing demands are covered
  • Track each member‘s HP closely and hover heal bars
  • Mana breaks between pulls should not be needed with a good tank

DPS

  • Request kill priority order from tank on dangerous adds
  • Follow markers to burn down the tank‘s intended target
  • Reposition constantly to avoid tank having to move mobs
  • Use all threat drop and enmity reduction tools religously

While WoW and FFXIV share core trinity roles, the approaches vary quite a bit. But what about venturing into dungeons without predefined party wide responsibilities? Let‘s explore tabletop D&D dynamics.

Braving Dungeon Crawls in Dungeons and Dragons 5E

In pen and paper RPGs like Dungeons & Dragons 5th Edition, you won‘t have the luxury of automated group finders or strict role queues. This provides both challenges and freedoms compared to MMORPGs.

A few keys to keep in mind when embarking on dungeon delves in D&D 5E:

  • Published adventure modules provide suggested party levels and item rewards
  • Around four evenly leveled PCs offer a balanced experience
  • Hybrid class makeups prevent missing key party roles
  • Creative problem solving is just as key as raw numbers
  • The Dungeon Master can dynamically adjust encounters
  • Tactics evolve run-to-run based on adjustments

For example, let‘s examine the popular Dragon of Icespire Peak module comprising three dungeon crawl options:

DungeonPublisher GuidanceActual Optimal Party Level
GnomengardeLevel 2Level 3
Dwarven ExcavationLevel 3Level 3
Icespire HoldLevel 6+Level 5+

You‘ll notice even between the publisher background and actual gameplay experience some shifts occur. Some key differences from MMORPG event scripting:

  • Enemies don‘t all have pre-set abilities and attacks
  • Environments can be manipulated more dynamically
  • Objective goals may be solved multiple ways
  • The DM can create variant paths, secrets, bookmarks
  • Multiple attempts with a consistent group factor learnings

While game knowledge matters, tabletop RPGs reward creative application of tools rather than just technical skill and grind.

Now let‘s pull together some concise takeaways…

Dungeon Diving Essentials Cheat Sheet

After thoroughly reviewing multiple facets across WoW, FFXIV, and D&D, here are the key universal tips to set your dungeon runs up for success:

  • Match goals to level – Make sure you meet the minimums advised but also gear up properly for the content specifically.
  • Study first, attempt second – Skimming boss guides and mechanics before attempting dungeons vastly improves outcomes.
  • Communicate thoroughly – For group finders, put roles and experience level. In tabletop games, align with the DM on expectations.
  • Iterate strategically – Learning parties help build fundamentals. Focus runs with fixed team rosters enable creative optimization.
  • Embrace the journey – With the right group chemistry, even routine farm runs and leveling grinds can create lasting gaming memories.

The world lies open, brimming with ancient threats and magical treasures ripe for the raiding my friends. I hope these insights help you chart your course into those beckoning subterranean shadows!

Game on intrepid adventurers – and may all your post-dungeon victory fanfares ring triumphantly.

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