Can You Have Two Kids in Medieval Dynasty?

No, as the player character you are restricted to having only one child in Medieval Dynasty – a male heir. However, the NPC villagers in your settlement can have up to two children to grow the population.

Player Heir and Children Mechanics

As the player character Racimir, you are limited to having only a single male child that will serve as your heir and continue your dynasty. This child will remain in an eternal state of childhood until they take over upon your character‘s death around age 60.

You cannot have multiple heirs, daughters, or children beyond this one game-designated son. This fits with the generaational legacy concept central to Medieval Dynasty‘s gameplay.

In contrast, the NPC villager children will physically mature over time into adults. They will gradually take over responsibilities and jobs from aging parents, eventually starting families of their own.

So while your direct heir stays a "child", village offspring form the next generation of workers.

Player Heir Rules and Aging

  • You can only have one son as player heir
  • This child will always remain a "child" before taking over
  • Your heir does not visibly age or take over jobs
  • Once you die around age 60, your heir retires you
  • Heirs cannot be daughters or multiple children

Meanwhile, villager children age realistically:

  • NPC kids mature into adults
  • Eventually take jobs and duties from parents
  • Grow settlement population over generations

Village Population Dynamics

The two-child limit for paired villagers allows your settlement size to organically expand with each new generation. As NPC children take over duties, their aging parents retire and eventually die realistically.

With houses supporting families of up to four, population and associated workforce scales sustainably like a real medieval village relied on.

Smart player planning involves not just current villager allocation, but long term population growth from offspring. Sustainable settlement planning is vital.

Village Population Facts

  • Paired villagers can have 1-2 children
  • Based on available beds in housing
  • Children mature into new workers
  • Retire aging parents in time
  • Population increases each generation

This generational lifecycle system creates a realistic and self-sustaining settlement populace.

Marrying and Having Children

As the player character, you can actively arrange NPC marriages through the management system. Once paired up, supported with housing, villagers decide independently on having children.

You can also marry NPC characters yourself via dialogue interactions. After which your spouse will move in with you, though still limited like you to just one scripted son.

Early on, growing your settlement ethically requires intentional expansion planning through supportive marriages and adequate housing for families. This fuels sustainable new generations of workers in time.

Animal Husbandry and Breeding

Beyond your human villagers, even livestock animals have their own reproduction system! As of the 0.3 update, wildlife animals now breed randomly at a steady 15% chance multiplied by number of males per housing.

So leaving paired animals together can passively grow your livestock yields over time. This applies to cows, sheep, chickens, and pigs. Players in it for the long haul will see compounding returns.

Animal Breeding Facts

  • 15% random reproduction chance
  • Multiplied by # males per house
  • Works for cows, pigs, sheep, chicken
  • Passively compound livestock yields

With the right planning, your village can organically grow both in villager families and abundant agriculture. These dual generational systems make Medieval Dynasty a living world.

Final Tips on Growing Your Settlement

While you may only have one scripted heir in Medieval Dynasty, you hold influence over generational expansion in other ways:

  • Facilitate NPC Marriages: Pair up your villagers strategically to enable families.
  • Build Supporting Housing: Ensure homes have >2 beds to support kids.
  • Plan for Aging: Account for retirees as new adults take over.
  • Enable Animal Breeding: House livestock appropriately to breed.

With the right forethought, your settlement, workforce, and resources can all multiply sustainably over the long term!

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