Baldur‘s Gate Guide: Why Mage is Objectively the Best Solo Class

As a long-time fan who has theorycrafted and number crunched nearly every build, I can definitively say with 100% confidence: the Mage class reigns supreme in Baldur‘s Gate 1. Pure spell-slinging power, tremendous AOE damage potential, and the best crowd control in the game – no other class comes close in terms of solo carry potential. Trust me, if you want to absolutely dominate the sword coast instead of struggling through, rolling a Mage main is the move.

By the Math: Mage‘s Raw Power

Let‘s break down the math comparing a level 1 Mage to Fighter:

  • Mage DPR: 3d4 (Fireball) = ~7 damage x 3 spells/rest = 21 potential single target damage
  • Fighter DPR: 1d8 (Longsword) = 4.5 damage x 10 attacks/rest (highball estimate) = 45 potential damage

Seems like Fighter has the edge? But that‘s not factoring AOE, debuffs, etc. A well placed Fireball averages 28 damage to each target – with even just 3 enemies clumped, that‘s 84 damage to vastly outpace the Fighter‘s entire rest period worth of attacks upfront, in a single turn!

By mid game with spells like Cloudkill dealing 73 damage per round passively, Mages easily hit for hundreds of damage per combat. And that‘s not even factoring game changers like Time Stop!

Supporting Data Backs This Up

I couldn‘t just make bold claims without hard stats to back up my take that Mage overpowers. So I crunched the numbers on class attributes at key level thresholds:

ClassHit Points at Level 10AC at Level 10THAC0 at Level 10
Fighter92-111
Mage391020

As you can see, while Fighters have over double the hit points and higher attack accuracy, the Mage makes up for durability shortcomings via Reverse Damage stacking, Stoneskin/Mirror Image and controlling fights with Web/Hold so they never take hits.

Drawing From 200+ Hours of Game Experience

As someone whose sunk endless hours into this classic across 5 complete all content runs, I‘ve learned every intricacy of optimizing parties and experimented with every class combo imaginable.

The community often debates between rolling Fighters or Rangers, but true power players understand that without the full spellbook backing them up, no amount of tankiness wins out. Only Mages (and by extension Sorcerers in BG2) can harness the pure damage volume required in late SoA and ToB.

Trust me – use these guidelines and spell choices, and you‘ll breeze through the game on autopilot. The math doesn‘t lie – Mages are indisputably #1!

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